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	<title>Comments on: Step Away from the Machine</title>
	<atom:link href="http://manwithnoblog.com/2008/05/22/step-away-from-the-machine/feed/" rel="self" type="application/rss+xml" />
	<link>http://manwithnoblog.com/2008/05/22/step-away-from-the-machine/</link>
	<description>Gary Barber rants on user experience, and the controlled chaos of the Web Industry</description>
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		<title>By: Matt Balara (Private)</title>
		<link>http://manwithnoblog.com/2008/05/22/step-away-from-the-machine/comment-page-1/#comment-7927</link>
		<dc:creator>Matt Balara (Private)</dc:creator>
		<pubDate>Sat, 14 Jun 2008 18:55:38 +0000</pubDate>
		<guid isPermaLink="false">http://manwithnoblog.com/?p=179#comment-7927</guid>
		<description>The standard process in the agency where I work is pushing pixels form day one. I&#039;ve rebelled against this over the last year, to the point where I now refuse to even sit in front of a monitor until I&#039;ve scribbled for a day or two. I usually start with a flipchart and rough markers (I find the standing and moving around with big gestures really helps get the creative juices flowing) and get finer with pen &amp; paper afterwards. And if I&#039;ve done this, the photoshopping always flows better than without.</description>
		<content:encoded><![CDATA[<p>The standard process in the agency where I work is pushing pixels form day one. I&#8217;ve rebelled against this over the last year, to the point where I now refuse to even sit in front of a monitor until I&#8217;ve scribbled for a day or two. I usually start with a flipchart and rough markers (I find the standing and moving around with big gestures really helps get the creative juices flowing) and get finer with pen &amp; paper afterwards. And if I&#8217;ve done this, the photoshopping always flows better than without.</p>
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		<title>By: NathanaelB</title>
		<link>http://manwithnoblog.com/2008/05/22/step-away-from-the-machine/comment-page-1/#comment-7881</link>
		<dc:creator>NathanaelB</dc:creator>
		<pubDate>Mon, 26 May 2008 09:15:04 +0000</pubDate>
		<guid isPermaLink="false">http://manwithnoblog.com/?p=179#comment-7881</guid>
		<description>Definitely start with pen and paper, then colour swatches and rough style guide (ie what colours map to what design elements) - that&#039;s just from a visual point of view; although a lot of my UX/IxD work starts on paper too.</description>
		<content:encoded><![CDATA[<p>Definitely start with pen and paper, then colour swatches and rough style guide (ie what colours map to what design elements) &#8211; that&#8217;s just from a visual point of view; although a lot of my UX/IxD work starts on paper too.</p>
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		<title>By: Jason Stirk</title>
		<link>http://manwithnoblog.com/2008/05/22/step-away-from-the-machine/comment-page-1/#comment-7871</link>
		<dc:creator>Jason Stirk</dc:creator>
		<pubDate>Thu, 22 May 2008 05:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://manwithnoblog.com/?p=179#comment-7871</guid>
		<description>@Chisa - I find the same thing. Without spend a bit of time to think about what I&#039;m doing, any time spent going straight into a full-blown design ends up a waste.

Reminds me of a development &quot;rule&quot; that if you don&#039;t build a prototype, v1.0 of your software will work as poorly as a prototype and you&#039;ll need to rebuild it anyway. Guess the same thing applies with designs too!</description>
		<content:encoded><![CDATA[<p>@Chisa &#8211; I find the same thing. Without spend a bit of time to think about what I&#8217;m doing, any time spent going straight into a full-blown design ends up a waste.</p>
<p>Reminds me of a development &#8220;rule&#8221; that if you don&#8217;t build a prototype, v1.0 of your software will work as poorly as a prototype and you&#8217;ll need to rebuild it anyway. Guess the same thing applies with designs too!</p>
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		<title>By: Chisa</title>
		<link>http://manwithnoblog.com/2008/05/22/step-away-from-the-machine/comment-page-1/#comment-7870</link>
		<dc:creator>Chisa</dc:creator>
		<pubDate>Thu, 22 May 2008 05:23:37 +0000</pubDate>
		<guid isPermaLink="false">http://manwithnoblog.com/?p=179#comment-7870</guid>
		<description>I tend to look at other sites first, for general ideas (but not copying!), do a couple of very quick loose sketches and mock up one or two in Photoshop from there.   Sometimes I get in too quickly and skip straight to Photoshop, but those designs never turn out as well and take far longer to work through, so I try to make myself plan things through properly.</description>
		<content:encoded><![CDATA[<p>I tend to look at other sites first, for general ideas (but not copying!), do a couple of very quick loose sketches and mock up one or two in Photoshop from there.   Sometimes I get in too quickly and skip straight to Photoshop, but those designs never turn out as well and take far longer to work through, so I try to make myself plan things through properly.</p>
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		<title>By: Gary Barber</title>
		<link>http://manwithnoblog.com/2008/05/22/step-away-from-the-machine/comment-page-1/#comment-7869</link>
		<dc:creator>Gary Barber</dc:creator>
		<pubDate>Thu, 22 May 2008 03:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://manwithnoblog.com/?p=179#comment-7869</guid>
		<description>@Jason - exactly, there is something quick and disposable about using a pen and paper

@Ben Cutting and pasting, scrap book style is a little like the traditional old mood boards.  These used to be great for getting the emotion and feeling of the site across and setting a base line for the design to grow from.</description>
		<content:encoded><![CDATA[<p>@Jason &#8211; exactly, there is something quick and disposable about using a pen and paper</p>
<p>@Ben Cutting and pasting, scrap book style is a little like the traditional old mood boards.  These used to be great for getting the emotion and feeling of the site across and setting a base line for the design to grow from.</p>
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		<title>By: Ben Winter-Giles</title>
		<link>http://manwithnoblog.com/2008/05/22/step-away-from-the-machine/comment-page-1/#comment-7868</link>
		<dc:creator>Ben Winter-Giles</dc:creator>
		<pubDate>Thu, 22 May 2008 03:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://manwithnoblog.com/?p=179#comment-7868</guid>
		<description>We&#039;re analogue relics mate, probably comes from our older roots. I&#039;m a butchers / sketchbook person myself, and i&#039;ve been known to use scrap book style &#039;litteral&#039; cut and paste techniques to comp up designs. on a real life light board even. I&#039;ve usedeverything from printouts to magazine snippets, photos, texture materials and so on.

I usually find that by using different mediums allows me to be free of the constraints of a computer / screen only design. Really liberating exercise.

Plus ...utterly fantastic at beating designers block.</description>
		<content:encoded><![CDATA[<p>We&#8217;re analogue relics mate, probably comes from our older roots. I&#8217;m a butchers / sketchbook person myself, and i&#8217;ve been known to use scrap book style &#8216;litteral&#8217; cut and paste techniques to comp up designs. on a real life light board even. I&#8217;ve usedeverything from printouts to magazine snippets, photos, texture materials and so on.</p>
<p>I usually find that by using different mediums allows me to be free of the constraints of a computer / screen only design. Really liberating exercise.</p>
<p>Plus &#8230;utterly fantastic at beating designers block.</p>
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		<title>By: Jason Stirk</title>
		<link>http://manwithnoblog.com/2008/05/22/step-away-from-the-machine/comment-page-1/#comment-7866</link>
		<dc:creator>Jason Stirk</dc:creator>
		<pubDate>Thu, 22 May 2008 01:29:46 +0000</pubDate>
		<guid isPermaLink="false">http://manwithnoblog.com/?p=179#comment-7866</guid>
		<description>Pens and paper FTW!

I&#039;m similar - I start with rough sketches in pen and paper (done as far from the computer as possible).

Once I&#039;ve got the ideas worked out, I then head off to build the short list of designs in Inkscape - usually only two or three. I find that by actually seeing how a few of the competing designs work I have more time to find and refine the  bits that really help to present the information clearly.

At that stage, I have SVG and PNG images that I can take to the client, refine with feedback, and eventually implement in HTML/CSS.</description>
		<content:encoded><![CDATA[<p>Pens and paper FTW!</p>
<p>I&#8217;m similar &#8211; I start with rough sketches in pen and paper (done as far from the computer as possible).</p>
<p>Once I&#8217;ve got the ideas worked out, I then head off to build the short list of designs in Inkscape &#8211; usually only two or three. I find that by actually seeing how a few of the competing designs work I have more time to find and refine the  bits that really help to present the information clearly.</p>
<p>At that stage, I have SVG and PNG images that I can take to the client, refine with feedback, and eventually implement in HTML/CSS.</p>
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