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	<title>Man with no Blog &#187; conference</title>
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	<description>Gary Barber rants on user experience, and the controlled chaos of the Web Industry</description>
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		<title>Webstock 2011 Day Two</title>
		<link>http://manwithnoblog.com/2011/03/06/webstock-2011-day-two/</link>
		<comments>http://manwithnoblog.com/2011/03/06/webstock-2011-day-two/#comments</comments>
		<pubDate>Sun, 06 Mar 2011 08:15:11 +0000</pubDate>
		<dc:creator>Gary Barber</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[webstock]]></category>
		<category><![CDATA[sketchnotes]]></category>
		<category><![CDATA[webdesign]]></category>
		<category><![CDATA[webstock06]]></category>

		<guid isPermaLink="false">http://manwithnoblog.com/?p=1656</guid>
		<description><![CDATA[We now have the famous Webstock card game and webstock bingo in full force, the second day starts a little later, just as well considering the night before. After an amazing reception that seemed to go on forever,  and a relaxing dinner with friends it was time to pick it all up again the hustle [...]]]></description>
			<content:encoded><![CDATA[<p class="featureimage"><a title="WebStock Card Game 2011 by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/5500929387/"><img src="http://farm6.static.flickr.com/5100/5500929387_20496e0bbe_m.jpg" alt="WebStock Card Game 2011" width="240" height="171" /></a></p>
<p>We now have the famous Webstock card game and webstock bingo in full force, the second day starts a little later, just as well considering the night before.</p>
<p>After an amazing reception that seemed to go on forever,  and a relaxing dinner with friends it was time to pick it all up again the hustle back to the Town Hall for WebStock part II.</p>
<p>So far the conference had been all it was promised to be.  To say it had been anything short of entertaining and informative would be a lie. In fact it was shaping up to be much more than that.</p>
<p>Already for me Webstock had a vibe, the feeling of community, of making the impossible possible.</p>
<p>This essence is something a good number of other conferences have lost over the years.  Somehow Mike, Tash and their team have managed to retain it.  So continuing on from <a href=" http://manwithnoblog.com/2011/03/06/webstock-2011-day-one">Webstock Day One</a>.</p>
<h3>Marco Arment - Contrary to Popular Beliefs</h3>
<p><a href="http://www.marco.org/">Marco Arment </a>is the founder from Instapaper.</p>
<p>The major thing I took away from Marco&#8217;s talk was that we should never build anything for ourselves, not for us geeks.  As we are the technocrats, our needs wants and desires are often warped and not reflective of the mainstream pubic audience.</p>
<p>If you you want a product to appeal beyond the geek web community, you just have to make it useful for everyone.</p>
<p class="featureimagesketchnote"><a title="Marco Arment by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/5481224895/"><img src="http://farm6.static.flickr.com/5012/5481224895_ffb5b13dfe.jpg" alt="Marco Arment" width="500" height="344" /></a></p>
<h3>David McCandless -Information is Beautiful</h3>
<p>Now <a href="http://www.davidmccandless.com/">David</a> was one speaker I was very eager to see.   He is responsible for the the <a href="http://www.informationisbeautiful.net/">Information is Beautiful</a> site and a <a href="http://www.davidmccandless.com/books/">series of books</a> on information design.</p>
<p>David mused on the complexity of data and how we need to simplify it, and how as designers it&#8217;s our job to achieve this.   However he pointed to the downfalls of making it too complex and unreadable for the sake of design.  This was a very hard talk to sketchnote..</p>
<p class="featureimagesketchnote"><a title="David McCandless by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/5481196645/"><img src="http://farm6.static.flickr.com/5057/5481196645_629d4f1258.jpg" alt="David McCandless" width="500" height="336" /></a></p>
<h3>Glenda Sims - Practical Accessibility Testing</h3>
<p><a href="http://www.glendathegood.com/">Glenda Sims</a> is a fellow accessibility professional, her talk was particularly of interest to me, mainly to see if I was on the right track.</p>
<p>Glenda focused on automated accessibility testing tools, a subject that I have toyed around with via using several in house developed bots (none of which are every going to be ready for commercial release)  It was good to see Glenda&#8217;s viewpoint, and her passion for the Open Web.</p>
<p class="featureimagesketchnote"><a title="Glenda Sims by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/5481211825/"><img src="http://farm6.static.flickr.com/5177/5481211825_5bb7012022.jpg" alt="Glenda Sims" width="500" height="363" /></a></p>
<h3>Jason Cohen - A Geek Sifts Through the Bullshit</h3>
<p><a href="http://blog.asmartbear.com/">Jason</a> is another one of those honest no nonsense speakers that Webstock  seems to famous for.  He talked on ignoring the traditional business model.</p>
<p>Consider the web and subsequent ubiquitous computing media to be so far really outside the old school mold that the old business rules just don&#8217;t apply.   Not really heard this type of talk since the Dot Com boom.   Still interesting approach.</p>
<p class="featureimagesketchnote"><a title="Jason Cohen by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/5481217865/"><img src="http://farm6.static.flickr.com/5140/5481217865_c115ca45ed.jpg" alt="Jason Cohen" width="500" height="359" /></a></p>
<h3>Peter Sunde - The Pirate Bay of Penzance</h3>
<p><a href="http://blog.brokep.com/">Peter</a> and his crew are rebels, that is very clear.   There are standing firm within the localised law of their respective countries and using this to bring about change.</p>
<p>It&#8217;s extremely obvious that nature of the Pirate Bay has and will continue to change the way the traditional media publishers operate.</p>
<p>Peter did introduce <a href="http://flattr.com/">Flattr</a> to the audience a random money distribution system that allows for tipping of people as required but with a social monetary distribution.</p>
<p>Sadly I was interrupted by a phone call halfway through this talk. One to watch the video of.</p>
<p class="featureimagesketchnote"><a title="Peter Sunde by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/5481232165/"><img src="http://farm6.static.flickr.com/5173/5481232165_a7c1141ea3.jpg" alt="Peter Sunde" width="500" height="342" /></a></p>
<h3>Michael Lopp - An Engineering Mindset</h3>
<p><a href="http://www.randsinrepose.com/">Michael</a> presented a very interesting view that there are basically three type of people on a project development team, designers, developers and dictators.</p>
<p>Each has a separate function and they are all needed, but over all the dictator leads the chase adding direction, killing things off, and providing velocity for  moving forward.</p>
<p>It&#8217;s an interesting concept, one at least worth exploring in more detail.</p>
<p class="featureimagesketchnote"><a title="Michael Loop by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/5481831976/"><img src="http://farm6.static.flickr.com/5177/5481831976_32a68ea9ca.jpg" alt="Michael Loop" width="500" height="360" /></a></p>
<h3>Tom Coates  - Everything the Network Touches</h3>
<p><a href="http://www.plasticbag.org/">Tom Coates</a> reworked a presentation previously delivered at SxSW.  Still it was entertaining and did make you think, that maybe the web, as we know it is dying, slowly but surely.</p>
<p>It&#8217;s being replaced, not by mobile computing, that too is dying, fast, but by something greater, an infrastructure of services that provide information across all media and structures.</p>
<p>You know we can&#8217;t see it, as we are too close;  but I think Tom maybe onto something, we are laying the ground for a society of information connectivity beyond the web in the fabric of our lives, the scale to which we haven&#8217;t really  conceived.</p>
<p class="featureimagesketchnote"><a title="Tom Coates by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/5481835676/"><img src="http://farm6.static.flickr.com/5215/5481835676_750c1867bc.jpg" alt="Tom Coates" width="500" height="349" /></a></p>
<h3>Scott McCloud - Comics: A Medium in Transition</h3>
<p>This is another presentation I was waiting for and <a href="http://scottmccloud.com/">Scott</a> didn&#8217;t disappoint.</p>
<p>It was very interesting to see how the comics industry has tried to translate it self into the digital channel. With success and failure.   It really just pointed towards, there are no rules, no answers, only dreams and maybe solutions.   We just have to find them&#8230;</p>
<p class="featureimagesketchnote"><a title="Scott McCloud by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/5481834116/"><img src="http://farm6.static.flickr.com/5140/5481834116_5ef620a790.jpg" alt="Scott McCloud" width="500" height="346" /></a></p>
<h3>Merlin Mann</h3>
<p>I&#8217;m not publishing the sketchnote for this talk.</p>
<p>I have from time to time watched Merlin Mann from a distance with a fascination. A fascination one has for a horrible train wreck happening in slow motion.</p>
<p>A lot of people considered Merlin&#8217;s talk clever and a good wrapup of the conference &#8211;  I&#8217;m not in that group.</p>
<p>The talk was rambling, it relooped about five times (at least) onto the same topics, as if we couldn&#8217;t understand them.  It was depressing, it was everything you don&#8217;t want as a final talk for a conference.</p>
<p>For the record he talked on facing your fears and that nothing really bad is going to happen anyway, and we&#8217;re all equally scared at one point it our lives.</p>
<p>The one saving grace was Amanda Palmer doing the gig for the after party, that was a great up note, and a major highlight.</p>
<h3>In Summary</h3>
<p>Webstock is a small conference compared to the massive ones in the US, it has from 500-700 people attending.  This year was the first year it has been capped and the ticket numbers restricted.    There wasn&#8217;t four or five tracks, at best there were two tracks.  The speakers however are very entertaining, informative and really do make you think or go explore for more details on the topics.</p>
<p>It&#8217;s the limited high quality speakers, the nature of community, the venue and the attention to detail that makes Webstock a leading conference with that killer vibe.</p>
<p>It&#8217;s not a highly technical conference in general, catering for the generalist of the web industry.   In terms of hit or miss with speakers and sessions, in comparison to other conferences, Webstock presented itself well, with all but one exception was very good value for money.</p>
<p>Yes it&#8217;s worth the time and money,  mark <a href="http://www.webstock.org.nz/">Webstock</a> in your calendar for next year.</p>
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		<item>
		<title>Webstock 2011 Day One</title>
		<link>http://manwithnoblog.com/2011/03/06/webstock-2011-day-one/</link>
		<comments>http://manwithnoblog.com/2011/03/06/webstock-2011-day-one/#comments</comments>
		<pubDate>Sun, 06 Mar 2011 08:14:43 +0000</pubDate>
		<dc:creator>Gary Barber</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[webstock]]></category>
		<category><![CDATA[sketchnotes]]></category>
		<category><![CDATA[webdesign]]></category>
		<category><![CDATA[webstock06]]></category>

		<guid isPermaLink="false">http://manwithnoblog.com/?p=1653</guid>
		<description><![CDATA[There is this gem of a conference that happens every year in Wellington, New Zealand at the end of February it&#8217;s &#8211; Webstock.   Now I have been hearing about it time and time again and how amazing it is. However I hear that about a lot of  conference, to often they don&#8217;t live up to the hype. [...]]]></description>
			<content:encoded><![CDATA[<p class="featureimage"><a title="Webstock Tuesdays Lunch by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/5448649339/"><img src="http://farm6.static.flickr.com/5174/5448649339_da9792d713_m.jpg" alt="Webstock Tuesdays Lunch" width="240" height="179" /></a></p>
<p>There is this gem of a conference that happens every year in Wellington, New Zealand at the end of February it&#8217;s &#8211; <a href="http://www.webstock.org.nz/">Webstock</a>.   Now I have been hearing about it time and time again and how amazing it is.</p>
<p>However I hear that about a lot of  conference, to often they don&#8217;t live up to the hype.  You attend and they just let you down with the corporatisation.</p>
<p>Webstock for me is just at the wrong end of the year, being post Christmas, you have to make the decision to go in the quiet period of January when money can be tight. Hence I usually miss Webstock.</p>
<p>This year was different, this year it all came together and I finally got to attend <a href="http://www.webstock.org.nz/11/programme/">Webstock</a>.</p>
<p>The following is my sketchnotes and views on the talks and conference in general.</p>
<h3>Frank Chimero &#8211; Digital Campfire</h3>
<p>I attended a pre conference workshop with <a href="http://blog.frankchimero.com/">Frank</a>, he struck me as a talented, young designer, if not a little shy.  For some reason I just didn&#8217;t join the dots as to who Frank was or his kickstarter project &#8211; <a href="http://www.kickstarter.com/projects/30453381/the-shape-of-design">The Shape of Design </a>(which I contributed too).</p>
<p>Yeah it does happen, sadly too many times of late.   As you know I&#8217;m not that big on following designers, or wank sites like dribbble.  So Frank was off the radar.  Still Frank was, down to earth, honest and a generally  nice guy.</p>
<p>His talk was a perfect starter for Webstock. Frank projected the web to just be stories and storytelling and prompted us all to just make the stories wonderful, hijack the format and take the content from the cold corporate nightmares to the warmth of the campfire stories.</p>
<p class="featureimagesketchnote"><a title="Frank Chimero by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/5481210567/"><img src="http://farm6.static.flickr.com/5295/5481210567_05ace06af2.jpg" alt="Frank Chimero" width="500" height="360" /></a></p>
<h3>Michael Koziarski - Planet Webstock</h3>
<p><a href="http://koziarski.com/">Michael</a> is local Wellington Ruby developer, and a core Rails team member, something, again I was totally unaware of.</p>
<p>Michael had a simple message, it&#8217;s not hard to make  coding fun, there are just a few simple rules that you have to follow.</p>
<p>Follow the rules and maybe you can avoid the 83.8% project failure rate!   In summary &#8211; use small teams, hire top talent, use best technology, use most suitable technology, iterate and ship small items.</p>
<p class="featureimagesketchnote"><a title="Michael Koziasaki by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/5481230525/"><img src="http://farm6.static.flickr.com/5059/5481230525_22024f762a.jpg" alt="Michael Koziasaki" width="500" height="359" /></a></p>
<h3>Christine Perfetti &#8211;  Adventurous Usability Techniques: Novel Approaches for the Seasoned Pro</h3>
<p>I know of <a href="http://www.perfettimedia.com/">Christine Perfetti</a>, I was a little wary of this talk, as too often of late UX or Usability talks have provided no new content for me.  I suspected Christines would be the same.   However for non UX people this talk would have been gold, as I expected it to be.</p>
<p>The talk gave a good summary of 5 techniques that can help any team with usability issues.  The kicker was simple &#8211; &#8220;Go out and make your team watch real users&#8221;.</p>
<p class="featureimagesketchnote"><a title="Christine Perfetli by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/5481195823/"><img src="http://farm6.static.flickr.com/5012/5481195823_c2385fea97.jpg" alt="Christine Perfetli" width="500" height="352" /></a></p>
<h3>Mark Pilgrim - The Future of the Web: where are we going and why am I in this handbasket?</h3>
<p><a href="http://diveintomark.org/">Mark&#8217;s</a> talk on the Future of the Web was a very lighthearted approach to the future of front end development areas for the web.  He rolled off the features HTML5 and its groupies after giving as a whirlwind history of HTML.</p>
<p>No new information here for me, but it did make me think about the way we do things and allow legacy technology to hold us back.    Mind you I noted he didn&#8217;t mention ARIA elements causing screen reader issues when used with HTML5 with Internet Explorer.   Still it was an entertaining talk.</p>
<p class="featureimagesketchnote"><a title="Mark Pilgrim by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/5481826806/"><img src="http://farm6.static.flickr.com/5015/5481826806_01c5fbfe8c.jpg" alt="Mark Pilgrim" width="500" height="340" /></a></p>
<h3>Jason Webley - Portrait of an Artist as an Independent Musician</h3>
<p><a href="http://www.jasonwebley.com/">Jason Webley</a> is a musician from Seattle.  He does everything, he has no support staff, no signed label, no contract, no manager.   He is the modern basis for the old school wandering bard.</p>
<p>I have a lot of time for people like Jason who have taken to independent road and are reshaping the music industry one step at a time.</p>
<p>Jason was an inspiration, with his can do attitude and willingness to rely on his online community most of the time to support or assist him.  This was frankly refreshing, honest and humbling.  He&#8217;s touring Australia at the moment, sadly I miss his Perth gig.</p>
<p class="featureimagesketchnote"><a title="Jason Webley by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/5481816416/"><img src="http://farm6.static.flickr.com/5298/5481816416_c5bb29a3ae.jpg" alt="Jason Webley" width="500" height="351" /></a></p>
<h3>Jason Santa Maria - On Web Typography</h3>
<p><a href="http://www.jasonsantamaria.com/">Jason</a> is one of those easily approachable people, in fact most of the speakers at Webstock were like that, he mucks around with <a href="http://typekit.com/ ">typekit</a> and other <a href="http://books.alistapart.com/">minor  ventures</a> and <a href="http://madebymighty.com/">stuff</a>.</p>
<p>His talk on typography ran over the basics with an undercurrent to practically choosing a good font. Things like looking at the overall section of text as a whole,  not using pre styled (baked) typefaces, look at the contrast of design and the quality of the type.</p>
<p>It was a pleasant reminder that type like content is critical component to the overall experience on a site.</p>
<p class="featureimagesketchnote"><a title="Jason Santa Maria by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/5481219365/"><img src="http://farm6.static.flickr.com/5178/5481219365_f136c08f1e.jpg" alt="Jason Santa Maria" width="500" height="338" /></a></p>
<h3>Kristina Halvorson - Content/Communication</h3>
<p><a href="http://blog.braintraffic.com/">Kristina</a> in some parts is &#8220;famous&#8221; for writing that book on <a href="http://www.contentstrategy.com/">content strategy</a> (which you should go read).</p>
<p>Her talk was very assuming in that like Frank Chimero&#8217;s talk it centred its theme on Wall-e.   Basically she discussed that we don&#8217;t look at the content early enough in our design/development process, and that we are forgetting that content is very critical in the process.</p>
<p>And yet we still product mountains of crappy content online.   Mainly because we have no content strategy.   I totally agree with Kristina.</p>
<p class="featureimagesketchnote"><a title="Kristina Halvorson by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/5481824082/"><img src="http://farm6.static.flickr.com/5252/5481824082_69e23d0671.jpg" alt="Kristina Halvorson" width="500" height="347" /></a></p>
<h3>John Gruber - The Gap Theory of UI Design</h3>
<p><a href="http://daringfireball.net/">John Gruber</a>, I&#8217;m told is a bit of a legendary blogger.</p>
<p>Okay that automatically puts him off my radar, not one to follow the fanboi sheep.   So I wasn&#8217;t expected much from John at all.</p>
<p>Well I was surprised, his talk was upbeat and discussed the &#8216;Fear of Change&#8217; that can occur in User Interface development, with direct references to Apple&#8217;s OS interface design.</p>
<p>He showed have having rules is good, but in reality you need to break those rules to move forward and  bring creativity back into your design.</p>
<p class="featureimagesketchnote"><a title="John Gruber by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/5481220571/"><img src="http://farm6.static.flickr.com/5131/5481220571_df9840d280.jpg" alt="John Gruber" width="500" height="361" /></a></p>
<h3>Doug Bowman - Delivering Delight</h3>
<p>It&#8217;s interesting sometimes you know exactly what a speaker is going to talk about before they do it.</p>
<p><a href="http://stopdesign.com/">Doug&#8217;s</a> talk was just like that, it was a well delivered professional talk, the core was all about moving beyond usability and designing to delight people, making change easy to cope with and by delivering a delightful experience turning your customers into passionate advocates.</p>
<p class="featureimagesketchnote"><a title="Doug Bowman by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/5481797970/"><img src="http://farm6.static.flickr.com/5096/5481797970_94abab2f98.jpg" alt="Doug Bowman" width="500" height="357" /></a></p>
<h3>Amanda Palmer</h3>
<p>By this stage I was all sketchnoted out.   So sorry Amanda no sketchnote for you.</p>
<p>That said <a href="http://blog.amandapalmer.net/">Amanda</a> presented a welcomingly honest and thought provoking talk on the realistic state and direction of the music industry.   Which is undergoing a dramatic leveling of the artists status.</p>
<p>Amanda dreamed of a way to make it easy to pay for things over the web, as easy as dropping a coin into a buskers hat.    Like Jason I have a lot of time for trailblazers like Amanda that are bringing the music back to the people and away from the corporate labels.</p>
<p>So ended Webstock Day One, but wait there is more goodness continued with <a href=" http://manwithnoblog.com/2011/03/06/webstock-2011-day-two">Webstock 2011 Day Two</a>.</p>
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		<title>Making the Most out of a Conference</title>
		<link>http://manwithnoblog.com/2011/02/15/making-most-of-conference/</link>
		<comments>http://manwithnoblog.com/2011/02/15/making-most-of-conference/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 19:52:47 +0000</pubDate>
		<dc:creator>Gary Barber</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[webstock]]></category>

		<guid isPermaLink="false">http://manwithnoblog.com/?p=1643</guid>
		<description><![CDATA[I&#8217;m sitting here in a hotel, in Wellington, the day before some of the workshops start for Webstock. Which is a conference I have been iching to get to for some time. Now conferences can be a fantastic events, they can be very stimulating mentallly and socially. You can gain a great deal of insight, [...]]]></description>
			<content:encoded><![CDATA[<p class="featureimage"><a href="http://www.flickr.com/photos/cannedtuna/5444426024/" title="Webstock stuff by CannedTuna, on Flickr"><img src="http://farm5.static.flickr.com/4138/5444426024_a19c3f9753_m.jpg" width="240" height="179" alt="Webstock stuff" /></a></p>
<p>I&#8217;m sitting here in a hotel, in Wellington, the day before some of the workshops start for <a href="http://webstock.org.nz">Webstock</a>. Which is a conference I have been iching to get to for some time.</p>
<p>Now conferences  can be a fantastic events, they can be very stimulating mentallly and socially.   You can gain a great deal of insight, new ideas and even an increased depth of professional understanding.</p>
<p>They can also be a complete waste of time.   Which one they are is totally up to you.  The organisers, can make the conference the best in the world, but the value aspect all comes down to the individual &#8211; you.</p>
<h3>Picking the Right Conference</h3>
<p>The first thing is to pick a conference that will have at least one of two benefits:</p>
<ol>
<li>The conference is with your peers, or</li>
<li>At least in an aspect of your work that you feel needs improvement or you just want to keep upto date on, or </li>
<li>The conference is centred around a potential client audience. </li>
</ol>
<p>The later is especially true if you are Freelancing or running your own team.  Even more so if you are prepared to speak.   For example &#8211; if you specialise in Non for Profits or the like, then any conferences centreing around <abbr title="Non For Profits">NFP</abbr> would be a good idea to attend at least once and a while.</p>
<p>Mind you it&#8217;s no good going to a developer conference, for instance, if you are a designer, unless you are looking to hook up with some developers,  even then I would just recommend you rock up to your local developer meetups instead.</p>
<p>Now you have the right conference selected, it is very important to maxise your investment of your time and money, again especial if you are paying for it yourself.</p>
<p>Remember a conference could be costing you from $100-$150 per hour to attend. And that&#8217;s not including lost time and productivity.</p>
<p>There are a number of key things you can do to maximise your time spent at the conference:</p>
<h3>Relax</h3>
<p>In order to retain the most information it&#8217;s important that you relax and don&#8217;t stress too much over the latest project or other work matters you have put aside to attend the conference.</p>
<h3>Get some Sleep</h3>
<p>Okay, we have all been guity of this one, now this is especially important if you are attending workshops, which can often be very intense.  Ensure you get a good nights sleep, maybe more than you normally do.  You want to be fresh and alert, remember falling asleep in a session is just burning money.</p>
<h3>Take Notes</h3>
<p>Unless your have a photograpic memory, note taking from  the written form, peronsalised shorthand, blogging, twittering or sketch notes is very important.   By taking notes you have a higher chance of retaining the information as you process it.  Don&#8217;t fool yourself into thinking you will have time to review the presentations or audio recordings later, because you won&#8217;t.</p>
<h3>Review your notes</h3>
<p>After you have returned home, or even the evening after you have taken the notes, review them, read over them, remember what the speak said.  If your notes are good, you will even be able to picture the speaker delivering the talk.</p>
<h3>Share</h3>
<p>Share your knowledge from the conference with others. Share your notes with others that attended.  Give a talk on what you learnt.   I finding having to speak on a topic is a fantastic way to re-enforce what you have just learnt.  As you will want to ensure you have all the facts right.</p>
<h3>Talk to Strangers</h3>
<p>You know those people you sat next to.   Did you talk to them during the conference.  Did you introduce yourself to them.   Striking up a conversation with a complete stranger is hard.  However you at least have a common interest, you are in the same session.</p>
<h3>Socialise and Network</h3>
<p>It&#8217;s very important to socialise and network at a conference, often the most insights comes from talking to your peers.  It&#8217;s true, the best converations are in the corridor.   I have often skipped sessions in favour of continuing  an in depth discussion with a speaker or a colleague I have just met. Also arrive early, maximise the networking time.</p>
<h3>Picking the Right Groups</h3>
<p>From my experience I have found, you will find five groups of people in the breaks at conferences. Picking the right group to talk to is critical.</p>
<ol>
<li>The people that all know each other and will often huddle close and talk in a closed circle, watch for the closed in huddled shoulders. Avoid this group. </li>
<li>The work colleauges that are  all talking shop and will instantly go silent the moment a  stranger enters the group.  Can be hard to break into.</li>
<li>The groups of two people talking, This is often a personal conversation so I wouldn&#8217;t interrupt these, ever.  The exception here is when one of the people is making visual signs to escape. </li>
<li>The mixed group of people open to strangers joining them,  that is not 1 or 2. </li>
<li>And finally the lone person, often they are just shy (like you) so why not approach them and collect a group of them. </li>
</ol>
<h3>Go to Dinner</h3>
<p>Like networking in the breaks, a conference often doesn&#8217;t have to end after the offical events. Again often the most interesting conversations can happen in the small hours of the morning, drinking coffee on a hotel balcony.  Okay this doesn&#8217;t work on developer conferences they tend to end as soon as the offical events windup.</p>
<h3>Talk to the Speakers</h3>
<p>You know what, not a lot of people engage in meaningful conversations with the speakers.  Despite some being old hands at the circuit, they are still people too and will often be open to discussing their topic of interest.</p>
<h3>Ask Questions</h3>
<p>You know people do hold back asking questions at any speaking event.   it&#8217;s human nature, they don&#8217;t want to appear as not knowing the subject or understanding. Asking   questions during the session, if time allows, can be critical.  As it&#8217;s often during these adhoc questions that the speakers will reveal their special gems of wisdom.</p>
<h3>Move Session</h3>
<p>If the session you are in just isn&#8217;t working for you, then get up and move.</p>
<p>Now if you are in the front row this can be a little embarassing, but there are ways of doing it.   Better you get the most value out of the conference and goto one of the alternative sessions.  What you can do is &#8211; fake you mobile ringing (which will be on vibrate) take it, wince, pack and leave.   At worst you&#8217;ll get a comment from the speaker &#8220;about to much work or something&#8221;.</p>
<h3>Don&#8217;t eat too Much</h3>
<p>This may seem a little strange, but often at a conference there is a lot of wonderful food, and it&#8217;s usally of a very high standard.   There is a big temptation to eat lots, espeically at lunch.   The result is the after lunch snooze.  That&#8217;s $100 down the drain.</p>
<h3>Travel Badly Arrive Early</h3>
<p>If you travel badly and have trouble adjusting to time zones, then I would recommend arriving a few days early to help you  settle in.   It&#8217;s no good arriving at the conference on the red-eye, as by day two you are just going to crash and burn, falling asleep most of the morning or afternoon away.</p>
<h3>Hold off on Work</h3>
<p>This one can be hard.  I&#8217;m very guity of this one.   Try and reduce your workload leading up to the conference so your focus can be 100% on the conference and the people attending.   It&#8217;s no good if you&#8217;re mind is elsewhere on work and not the conference at hand.</p>
<p>Now I know there are going to do some more points that I have missed,I can just feel they are not all there.  So help me out here and just add them below.</p>
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		<title>UX Architecture for the Small Guy</title>
		<link>http://manwithnoblog.com/2009/11/13/ux-architecture-for-the-small-guy/</link>
		<comments>http://manwithnoblog.com/2009/11/13/ux-architecture-for-the-small-guy/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 03:04:53 +0000</pubDate>
		<dc:creator>Gary Barber</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[eotw]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[eotw09]]></category>
		<category><![CDATA[IA]]></category>
		<category><![CDATA[sme]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[web design]]></category>

		<guid isPermaLink="false">http://manwithnoblog.com/?p=837</guid>
		<description><![CDATA[<p class="featureimage"><a href="http://www.flickr.com/photos/richardgiles/4073608013/"><img class="alignnone size-full wp-image-840" title="Me (Gary Barber) delivering at EotW" src="http://manwithnoblog.com/wp-content/uploads/2009/11/Gary-Barber-EOTW.jpg" alt="Me (Gary Barber) delivering at EotW" width="240" height="160" /></a><span class="credit">Photo: <a href="http://www.flickr.com/photos/richardgiles/">Richard Giles</a></span></p>
<p>Last week I had the pleasure of speaking at the <a href="http://edgeoftheweb.org.au">Edge of the Web</a> conference in Perth on UX Architecture for the Small Guy.   I will do a brief write up on the conference shortly, so standby on that one, but for now on with the talk.</p>

<p>Too often I have been to various conferences and I have heard from some very experienced UX people discussing numerous case studies of projects.   All of them have one thing in common – large budgets or large teams.   Frankly these are not the projects that happen from day to day in Perth.  But they appear to be the mainstay of the UX designer, one gets the impression they are the general bread and butter in some parts of the world.</p>]]></description>
			<content:encoded><![CDATA[<p class="featureimage"><a href="http://www.flickr.com/photos/richardgiles/4073608013/"><img class="alignnone size-full wp-image-840" title="Me (Gary Barber) delivering at EotW" src="http://manwithnoblog.com/wp-content/uploads/2009/11/Gary-Barber-EOTW.jpg" alt="Me (Gary Barber) delivering at EotW" width="240" height="160" /></a><span class="credit">Photo: <a href="http://www.flickr.com/photos/richardgiles/">Richard Giles</a></span></p>
<p>Last week I had the pleasure of speaking at the <a href="http://edgeoftheweb.org.au">Edge of the Web</a> conference in Perth on UX Architecture for the Small Guy.   I will do a brief write up on the conference shortly, so standby on that one, but for now on with the talk.</p>
<h3>Why this Topic</h3>
<p>Too often I have been to various conferences and I have heard from some very experienced UX people discussing numerous case studies of projects.   All of them have one thing in common – large budgets or large teams.   Frankly these are not the projects that happen from day to day in Perth.  But they appear to be the mainstay of the UX designer, one gets the impression they are the general bread and butter in some parts of the world.</p>
<p>It is from this frustration and the lack of direct application of IA or UX in general for smaller business projects that made me rethink my design approach a number of years ago.   Why couldn’t we apply UX principles to SME projects or was it just for the larger projects?</p>
<p>I asked around the UX community, no one seemed to be willing to discuss applying UX to smaller projects.    I did have one amusing conversation in which the other party considered a small project being our gross income for the year.</p>
<p>Hence talk was born from this lack of a reality check and the need for information that could be applied on day to day basis in the real world.</p>
<div id="__ss_2417753" style="width: 425px; text-align: left;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="UX Architecture for the Small Guy" href="http://www.slideshare.net/CannedTuna/ux-architecture-for-the-small-guy">UX Architecture for the Small Guy</a></p>
<p>
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</p>
<div style="font-size: 11px; font-family: tahoma,arial; height: 26px; padding-top: 2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/CannedTuna">Gary Barber</a>.</div>
</div>
<h3>So what was Covered</h3>
<p>This presentation is aimed at people not familiar with UX Design and UX practitioners who have not considered using User Experience Design tools and techniques on smaller projects.  In a way this talk was also a lead-in for the other UX based talks that where on throughout the conference.</p>
<p>The talk itself dealt with the way we are still using a simple waterfall based process for SME projects, and why we are doing it &#8211; suggesting that maybe an Agile UX approach would be a better way to work.</p>
<p>Based on my years of experience of designing user experiences for small business I presented a dramatically shortened list of tools and techniques, for a UXD process focused on smaller projects, down from the 50 odd usually available.    Some of the tools I have discounted you maybe surprised as to why I have cut them from the process</p>
<p>I also discuss what happens when we go with our “gut instinct” and ignore any user research, the outcome is very interesting indeed.  Finally I look at selling user experience, be it to your boss, a boardroom or just a SME business owner.   Without knowing how to sell UX any change in the way we do things is just going to be a waste of time.   So in a way this aspect is the critical element of this presentation.</p>
<p>I touch on a fair number of different topics in this talk.  To really do each topic justice I’m going to present then here over the next few weeks in a lot more detail than I presented at the Edge of the Web.</p>
<p>Also if you were fortunate enough to be in the audience of my presentation any <a href="http://speakerrate.com/talks/1789-ux-architecture-for-the-small-guy">feedback</a> is most welcome.</p>
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		<title>5 x 5 on the Edge with James McCutcheon</title>
		<link>http://manwithnoblog.com/2009/10/26/james-mccutcheon/</link>
		<comments>http://manwithnoblog.com/2009/10/26/james-mccutcheon/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 02:04:38 +0000</pubDate>
		<dc:creator>Gary Barber</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[eotw]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[desktop]]></category>
		<category><![CDATA[eotw09]]></category>
		<category><![CDATA[gestural interfaces]]></category>
		<category><![CDATA[James Mccutcheon]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[ui]]></category>

		<guid isPermaLink="false">http://manwithnoblog.com/?p=825</guid>
		<description><![CDATA[Last few weeks have been a little busy here, returning from conferences, dealing with the project backlog, and preparing for my Edge of the Web talk. Moving on now with my fifth and final interview in the 5&#215;5 series with speakers from the Edge of the Web conference (that&#8217;s just over a week away) , [...]]]></description>
			<content:encoded><![CDATA[<p class="featureimage"><a href="http://www.flickr.com/photos/cannedtuna/3169643047/" title="Edge of the Web 2008 by CannedTuna, on Flickr"><img src="http://farm4.static.flickr.com/3101/3169643047_55b320b8e1_m.jpg" width="240" height="172" alt="Edge of the Web 2008" /></a></p>
<p>Last few weeks have been a little busy here, returning from conferences, dealing with the project backlog, and preparing for my Edge of the Web talk.</p>
<p>Moving on now with my fifth and final interview in the 5&#215;5 series with speakers from the <a href="http://www.edgeoftheweb.org.au/">Edge of the Web conference</a> (that&#8217;s just over a week away) , this time I&#8217;m talking with <a href="http://jamesmcc.wordpress.com/">James McCutcheon</a>. James is presenting on  <a href="http://www.edgeoftheweb.org.au/program/james-mccutcheon/">Why the web doesn’t have an edge anymore</a>, he is a self confessed leader in Microsoft development community with a passion for windows mobile and a serial entrepreneur .</p>
<dl class="conversation">
<dt>MWNB:</dt>
<dd class="mwnb">At the <a href="http://edgeoftheweb.org.au">Edge of the Web</a> you will be talking about the blurring of the traditional boundaries. On the web we have seen the development of all sorts of dynamic user interfaces over the years; some revolutionary and some that are better of being left to history.  Still there has been a distinct increase in usability online.   With SaaS we are seeing a rapid response to our user requests and increased functionality delivery. Given this, do you think that the web has had a large influence on people&#8217;s lack of tolerance for bad desktop software, resulting in an increased pressure in the desktop software development arena?</dd>
<dt>James:</dt>
<dd>I believe both platforms have influenced each other, the rise of ajax &amp; javascript is a response to the need to give desktop user experiences on the web. Of course a html browser is flawed application platform so we are now starting to see products like Silverlight and Flex address this need. The designers have made their mark on the web world and now customers expecting that influence to be on the desktop world, no longer is grey and blue UI acceptable.</dd>
<dt>MWNB:</dt>
<dd class="mwnb"> With the increased focus of late on gestural interfaces, and now with even a mouse with a tactile interface, do you see these as becoming common place in the future or are they just going to remain on the fringe of the tech community like say the PC graphics tablet.</dd>
<dt>James:</dt>
<dd>The home PC is morphing and no doubt with it will be the interaction interface will change, the simplicity is the killer application feature. I am sure we will see better interaction methods than keyboards.</dd>
<dt>MWNB:</dt>
<dd class="mwnb"> Still on the theme of gestural interfaces, there has been a lot of debate over the lack of any tactile feedback of the current crop of flat panel interface devices.   I have heard there is some development going on with the use of soft touch surface devices that can provide tactile feedback.   What&#8217;s your take on this?</dd>
<dt>James:</dt>
<dd>I personally never miss tactile feedback, but a lot of people do so I am sure when it works there will be a lot of rejoicing but I don&#8217;t really believe that its there or not influences heavily on peoples buying decisions.</dd>
<dt>MWNB:</dt>
<dd class="mwnb"> Just when we have got out heads around the desktop, the web and the mobile platforms, we are now facing the prospect of a fourth player in the form of Augmented Reality (AR) entering the interface arena.  I&#8217;ve always wanted one of those 3D holo-keyboards, so tell me am I going to get my dream, or am I going to be disappointed?</dd>
<dt>James:</dt>
<dd>The addition of a digital compass in devices has seen this space grow rapidly, it is a useful interface for a particular style of application &#8230; I don&#8217;t think you will be disappointed I think the next 12-24 months will see some great advances in this space.</dd>
<dt>MWNB:</dt>
<dd class="mwnb">With the market segment for smart phones still only being in the hands of the tech geeks, the under 30&#8242;s and the early adopters is there really a point in developing mobile web sites for a mainstream  audience, beyond the usual simple site?   Particularly if you consider that the bulk of mobile phones used within Australia don&#8217;t support a reasonable user experience for web browsing.   In that they are aging WAP handsets, with a screen resolution of around 128px x 128px.</dd>
<dt>James:</dt>
<dd>Yes the mobile web world is only for a small vocal part of the community, but its a growing one and yes it will become mainstream. It then of course becomes a business decision of being early and stake your turf or try and catchup at a later date. I think with the right architecture and design this doesn&#8217;t add a massive overhead and worth staking that early spot on the mobile web world. </dd>
<dt>MWNB:</dt>
<dd class="mwnb">Thanks James, See you at the <a href="http://edgeofthweb.org.au">Edge of the Web</a></dd>
</dl>
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		<title>5 x 5 on the Edge with Simon Pascal Klein</title>
		<link>http://manwithnoblog.com/2009/10/11/simon-pascal-klein/</link>
		<comments>http://manwithnoblog.com/2009/10/11/simon-pascal-klein/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 07:35:09 +0000</pubDate>
		<dc:creator>Gary Barber</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[eotw]]></category>
		<category><![CDATA[edgeoftheweb]]></category>
		<category><![CDATA[eotw09]]></category>
		<category><![CDATA[Simon Pascal Klein]]></category>
		<category><![CDATA[typography]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[webdesign]]></category>

		<guid isPermaLink="false">http://manwithnoblog.com/?p=752</guid>
		<description><![CDATA[Photo: kaysmoljak Now that two big conferences are out of the way,  it&#8217;s back to the 5 x 5 interview series of presenters speaking at the Edge of the Web conference.  This time in my fourth interview I&#8217;m talking with Simon Pascal Klein, Pascal is presenting on Beautiful Web Typography at the Edge of the [...]]]></description>
			<content:encoded><![CDATA[<p class="featureimage"><a href="http://www.flickr.com/photos/kaysmoljak/3024298887/"><img class="alignright size-full wp-image-761" title="Edge of the Web 2008" src="http://manwithnoblog.com/wp-content/uploads/2009/10/eotw2008.jpg" alt="Edge of the Web 2008" width="240" height="160" /></a><span class="credit">Photo: <a href="http://www.flickr.com/photos/kaysmoljak/">kaysmoljak</a></span></p>
<p>Now that two big conferences are out of the way,  it&#8217;s back to the 5 x 5 interview series of presenters speaking at the <a href="http://edgeoftheweb.org.au/">Edge of the Web conference</a>.  This time in my fourth interview I&#8217;m talking with <a href="http://klepas.org/">Simon Pascal Klein</a>, Pascal is presenting on <a href="http://www.edgeoftheweb.org.au/program/simon-pascal-klein/">Beautiful Web Typography</a> at the Edge of the Web conference in Perth, Western Australia next month &#8211; eeep! is it that close, less that 4 weeks away!</p>
<p>He is a self confessed standardista front end and graphic designer, who is equally at home in the world of print.  He is currently based in Canberra.</p>
<dl class="conversation">
<dt>MWNB:</dt>
<dd class="mwnb">It’s nothing new to most web designers that typography on the web just sucks.  With the cripplingly limited number of cross platform typefaces available and the different ways font render on the browsers, it’s enough to just make a designer give up in frustration.   Discounting the use of the CSS property “font-face” that only leaves the hacks from Cufón  and  sIFR to allow some alternative relief .   Would you recommend these as solutions to overcome this problem or do you have some secret designer “Foo” hidden up your sleave?</dd>
<dt>Pascal:</dt>
<dd>With no intention of being controversial right off the bat, I guess I would have to say I reject the premise of the question. I don’t really accept that web typography sucks; sure, it could certainly be a lot better, and I have good hopes for the future, however a lot can be done with what is available to us currently, even as a web standards-devoted designer. We have a number CSS Fonts options available to us, e.g. font-weight, font-style, font-variant, which combined with line-height, sizing, widths, and the actual font declared offer a lot of variety. Remember Jeff Croft’s words: “[t]ypography is not picking a ‘cool’ font”, or any font for that matter.</dd>
<dt>MWNB:</dt>
<dd class="mwnb"> Personally I’m not a fan of the pre-rolled CSS grids that are now all the rage in some circles.   Sure I know that they help people layout a web page, and they assist with getting the rhythm on a page right.  But still I suspect that they maybe allowing some designers to be lazy and not think outside the square of the CSS grid.   What’s your view on the use of CSS grids especially from a typography slant? </dd>
<dt>Pascal:</dt>
<dd>
<p>A grid exists to help provide structure and rhythm, and so directly relates to typography. Figuring out a good grid and then turning it into versatile, good CSS is effort, and in that regard I like the pre-rolled grids — they are great for those of us who want a grid but have time constraints, or just don’t want to worry too much about them. I personally don’t use them — I use my own grids. This comes down to my enjoyment in actual coming up with one and building it (yes, I probably ought to be clinical tested for some sort of mental ailment) and finding that the pre-rolled ones don’t do things the way I want them to (usually they are over-kills for the projects I’ve worked on).</p>
</dd>
<dt>MWNB:</dt>
<dd class="mwnb">The debate on property font-face and the resultant licensing issues over EOT and OTF  has divided the typography community, especially the Type Foundries.   Recent upgrades of FireFox has allow for the use of @font-face, and with a few CSS tweak’s its has now effectively remove the browser incompatibility.   Personally I wasn’t a fan of the use of @font-face but I have learned to love it.  As a typeface guru how do you see this state of play?</dd>
<dt>Pascal:</dt>
<dd>
<p>Good generally. I see it as a step forward that we’ll have access to a larger range of fonts, but I am worried about their usage — again this reflects off Jeff’s earlier quote I noted. Many of the typefaces currently available for licensing from foundries are designed for print use, and differ from fonts that are designed and optimised for screen usage. There are a lot of fonts out there, and in relation only a small number of really good ones, and of that an even smaller number that have been optimised for screen use. Screen-optimised fonts need to cater for the lower resolutions of screens (apposed to printed material) and as such may feature thicker strokes and serifs (e.g. see Georgia) and good hinting tables to ensure readability at small sizes.</p>
<p>I am aware that <a href="http://typotheque.com">Typotheque</a> are investing in creating screen-optimised versions of some of their typefaces. I believe this may be less of a problem in fonts available for web font licensing from foundries as they will be aware of this issue and more of freely-licensed or unlicensed, lower-quality fonts that are used directly via @font-face.</p>
</dd>
<dt>MWNB:</dt>
<dd class="mwnb"> Are the days of Type Foundries numbered for web industry (I’m excluding Print, here, ok)?  Do we really have to put up with the same old tired, font centralised ordering-distribution system?   What do you think of typographers that are shaking of shackles of the Type Foundries and marketing their works directly with designers via the likes of Typekit and League of Moveable Type?</dd>
<dt>Pascal:</dt>
<dd>
<p>I wrote on this topic in <a href="http://klepas.org/web-fonts-the-death-of-type-foundries/">November last year</a> and echoed my belief in the rise of hosting and licensing service. I think non-foundry controlled services like <a href="http://typekit.com/">Typekit</a> and <a href="http://fontdeck.com/">Fontdeck</a> who sub-license web fonts for foundries may distribute some of the centralised control that foundries historically possess. That said, I think the best way to give the foundries a run for their money and up the quality of type design all-round is for more high quality open source, freely-licensed typefaces to become available which may be freely distributed and hosted. Some in the type community see this venture as futile or even misguided but I believe it’s the best way to ‘democratise’ type and typography and educate folks about it — ‘Hey, have you heard about typography? Check out this awesome example website of good typography that features a really well-done font’ is a saying amongst non-designers I can’t imagine if ‘well-done font’ is preceded by a dollar sign and figures ranging in three digits before the decimal point (if not more).</p>
</dd>
<dt>MWNB:</dt>
<dd class="mwnb">Moving on further with groups like the <a href="http://www.theleagueofmoveabletype.com/">League of Moveable Type</a> popping up all over the place, what’s your take on the matter?   Are they providing for the service that designers need?  Do you see their product as a general benefit to fellow designers or are they simply ripping the bread and butter from the mouths of the typographers.</dd>
<dt>Pascal:</dt>
<dd>
<p>Yes, absolutely. Time to get a bit progressive and perhaps transgressive. Continuing on from the topics and organisations raised in the last question, I hold organisations, <em>communities</em>, and single type designers who provide considerable and usable parts of their work at no cost (gratis) and under licensing terms (libre) that make distribution and improvements viable in high regard. I think a simple comparison may be drawn here to the personal computer. The personal computer is largely responsible for many technological and general societal advancements due arguably to its increasing affordability. Likewise, the more affordable, or rather <em>the more accessible</em> typefaces and good typography becomes the better the state of typography will be — the more accessible something is the more attainable are the positives (and negatives) that that something provides. People, either individually, in commercial corporations or as self-structured communities who provide fonts, the means of making them, and educational material on the first two and their use for free will better the state of type, type design, and typography.</p>
<p>There is a common argument by critics who suggest that there is a lack of people to do this task or to do it well. I disagree; where there is a will there is a way — look at the many successful free and open source software (FOSS) projects that have bettered the world in one way or another. I think to suggest that type designers are in some fundamental economic way different to programmers, web developers or other smart people who render their time and knowledge in some form to create or better free software to be false. For proof look at organisations like the League of Movable Type and the type designers behind it or working individually: <a href="http://linuxlibertine.sourceforge.net/Libertine-EN.html">Linux Libertine</a> by Philipp H. Poll, <a href="http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&amp;id=gentium">Gentium</a> by Victor Gaultney, <a href="http://klepas.org/open-baskerville/#status-of-free-fonts">and a lot more</a>.  It is true that the number of skilled type designers who release freely-licensed works is limited; there are less FOSS type designers than FOSS programmers or web developers, yet compared to software development or web development, type design is a relative niche industry.</p>
<p>Continuing and concluding with economics, of course free typefaces, freely-licensed written material, and type design software will compete in quality and price with commercially available equivalents. The better the quality and variety of these free things, the cheaper and/or higher in quality the equivalent or related commercial products will be need to be. Who benefits? ‘Consumers’ — we do.</p>
</dd>
<dt>MWNB:</dt>
<dd class="mwnb"> Thanks Pascal, see you in few weeks. </dd>
</dl>
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		<title>5 x 5 on the Edge with Ruth Ellison</title>
		<link>http://manwithnoblog.com/2009/10/03/ruth-ellison/</link>
		<comments>http://manwithnoblog.com/2009/10/03/ruth-ellison/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 01:49:09 +0000</pubDate>
		<dc:creator>Gary Barber</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[eotw]]></category>
		<category><![CDATA[eotw09]]></category>
		<category><![CDATA[IA]]></category>
		<category><![CDATA[Ruth Ellison]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[user testing]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://manwithnoblog.com/?p=725</guid>
		<description><![CDATA[Photo: Caronne This is part three of the 5 x 5 interview series of the speakers presenting at the Edge of the Web conference in Perth next month. This time I&#8217;m interviewing Ruth Ellison, she will be presenting on Guerrilla user &#038; design research: undertaking research on a shoestring at the Edge of the Web. [...]]]></description>
			<content:encoded><![CDATA[<p class="featureimage"><a href="http://www.flickr.com/photos/caronne/1447516573/"><img src="http://manwithnoblog.com/wp-content/uploads/2009/10/ruth.jpg" alt="Ruth Ellison" title="Ruth Ellison" width="240" height="159" class="alignright size-full wp-image-735" /></a><span class="credit">Photo: <a href="http://www.flickr.com/photos/caronne/">Caronne</a></span></p>
<p>This is part three of the 5 x 5 interview series of the speakers presenting at the <a href="http://edgeoftheweb.org.au">Edge of the Web</a> conference in Perth next month. This time I&#8217;m interviewing Ruth Ellison, she will be presenting on <a href="http://www.edgeoftheweb.org.au/program/ruth-ellison/">Guerrilla user &#038; design research: undertaking research on a shoestring</a> at the Edge of the Web.  </p>
<p>Ruth is a user experience practitioner originally from Perth, who has been lured over to the not so bright lights of  Canberra, she has a wealth of experience in Information Architecture with a passion for accessibility and usability.  Ruth also has this thing for Robots. </p>
<dl class="conversation">
<dt>MWNB:</dt>
<dd  class="mwnb">Ruth you have a bit of an eclectic background, you aren’t traditional trained in design.  How do you think your background has contributed to moulding your unique skill set into what it is today?</dd>
<dt>Ruth:</dt>
<dd>
<p>Having an eclectic background has certainly made life interesting! Although my background did not involve the ‘traditional’ design professions, design is essentially about solving a problem. As designers, we have to identify the problem, strive to come up with the optimum solution and communicate the plan for solving the problem. I come from a formal background in information technology, information systems and human factors and I’m particularly interested in sustainable and inclusive design. I’ve found that having an eclectic and diverse background helps to provide alternate perspectives and approaches to  solving the design problem. Being a designer is about having a curious mindset and approach to how we view the world  and the way we go about solving design problems.</p>
</dd>
<dt>MWNB:</dt>
<dd class="mwnb">You have been working in the user experience area for a while now. What advice would you give to someone that isn’t that familiar with the user experience field and its various techniques but they would to learn more and maybe more into this area?</dd>
<dt>Ruth:</dt>
<dd>
<p>As cliché as it sounds, it’s really important to be passionate, have an overly curious mind (preferably your own) and a penchant for coffee meetings. Working in the user experience field may be a challenge but it is extremely rewarding. People seem a bit surprised that our work crosses over such a large number of domains, from traditional design professions, cognitive science, psychology, project management, usability engineering, understanding of technology&#8230;the list goes on. It’s this meld of  knowledge that makes our UX work really exciting.</p>
<p>One of the best ways to learn more about the field is to get involved with your user experience community through events such as the UX Bookclub, UPA meetings, IA Cocktail Hours (we have a fantastic group in Canberra) and attend conferences. These types of events provide great opportunity to find out what’s happening in the field, learn from personal experiences and find out what blogs, books and twitter streams to follow.  What I find most valuable is the personal relationships and friendships that you establish at these gatherings. I love the satisfying and often mind-blowing discussions we always seem to have every time we get together.</p>
</dd>
<dt>MWNB:</dt>
<dd class="mwnb"> There has been a lot of discussion of late indicating that maybe the field of information architecture (IA) is in fact a dying art. And that generalist user experience practitioner is slowly making the role of an IA especially redundant.  As an IA specialist in this area what is your ground level take on this?</dd>
<dt>Ruth:</dt>
<dd>
<p>I don’t believe that information architecture (IA) is a dying art. IA is  about the “organisation and construction of shared information spaces” - <a href="http://iainstitute.org/">Information Architecture Institute</a> . While IA has been ‘traditionally’ undertaken by information architects, the actual process of organising, structuring and labelling information still needs to be carried out no matter what label you’ve given to yourself while undertaking this process. Ultimately, we’re solving a design problem, whether it’s at the screen level, a business  flow or designing for a specific experience. This doesn’t mean that the IA speciality is redundant but that IA is a specific set of skills that we use at the appropriate point in time.</p>
<p>I like Eric Reiss’s recent <a href="http://twitter.com/elreiss/statuses/452000737">comment on twitter</a> about UX and IA: “Pitting UX against IA is like having your toolbox pick a fight with your wrench. UX is a cognitive container for a variety of skills”.</p>
</dd>
<dt>MWNB:</dt>
<dd class="mwnb"> Accessibility is bit of the hobby-horse of yours, do you see the slow adoption of WCAG 2 within Australia as a major stumbling block to its general community acceptance and the elimination of the WCAG1 checkbox tickers.</dd>
<dt>Ruth:</dt>
<dd>
<p>The problem with WCAG 1 or 2 isn’t the slow adoption and acceptance by the general community. Rather, it’s our general perception and understanding of accessibility. I frequently come across people who have some level of  awareness of accessibility but there’s often this slightly-negative attitude of “doing accessibility because you have to”. There are still many project teams who focus on the perceived negative aspects of accessibility. I rather see the Australian community adopt a more holistic  and inclusive approach to design, instead of treating accessibility as a series of checkboxes.</p>
</dd>
<dt>MWNB:</dt>
<dd class="mwnb"> User research in web design is one of my passions; I know it is yours too.   All too often we have to deal with projects, particularly in Perth where there is no budget at all for any user research.   As a UX practitioner what methods and techniques would you use to overcome this major stumbling block? </dd>
<dt>Ruth:</dt>
<dd>
<p>It still amazes me to this day to see the number of web projects where no budget and time has been allocated to the user and design research of the product. There are misconceptions that undertaking user and design research will significantly slow down the project or cause it to go over budget. What people forget is the ongoing costs of having to redevelop the product or the costs associated with cross channel support of the product (such as increased contact points with the organisation) when our designs  don’t meet the user and business needs.</p>
<p>To overcome this ‘no budget’ stumbling block, we may have to resort to guerrilla user and design research.  The key principle is grasp any opportunity to do some design research! This often involve informal methods and techniques such as very quick iterative usability testing (I love testing in cafes, lunch rooms etc), short sharp interviews with key stakeholders and users, surveys and heuristic reviews.</p>
<p>The idea of investing more money into research is a big leap for many of the decision makers. We need to make the business case for user and design research by doing and showing – doing the research and showing the results to help influence the decision makers.</p>
</dd>
<dt class="mwnb">MWNB:</dt>
<dd> Thanks Ruth I&#8217;ll see you on the <a href="http://edgeoftheweb.org.au">Edge</a></dd>
</dl>
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		<title>5 x 5 on the Edge with Ash Donaldson</title>
		<link>http://manwithnoblog.com/2009/09/30/ash-donaldson/</link>
		<comments>http://manwithnoblog.com/2009/09/30/ash-donaldson/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 01:36:39 +0000</pubDate>
		<dc:creator>Gary Barber</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[eotw]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[Ash Donaldson]]></category>
		<category><![CDATA[CHISIG]]></category>
		<category><![CDATA[edgeoftheweb]]></category>
		<category><![CDATA[eotw09]]></category>
		<category><![CDATA[IA]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[ISO]]></category>
		<category><![CDATA[ixd]]></category>
		<category><![CDATA[OZCHI]]></category>
		<category><![CDATA[web design]]></category>

		<guid isPermaLink="false">http://manwithnoblog.com/?p=707</guid>
		<description><![CDATA[photo:Steve Baty It&#8217;s time for part two of the 5 x 5 interview series, covering a range of speakers from the upcoming Perth web conference the Edge of the Web. Next I caught up with Ash Donaldson. Ash Donaldson is one of those old school User Experience Designers that are the main stay of our [...]]]></description>
			<content:encoded><![CDATA[<p class="featureimage"><a href="http://www.flickr.com/photos/stevebaty/3588367613/"><img class="alignright size-full wp-image-719" title="Ash Donaldson at UX BookClub" src="http://manwithnoblog.com/wp-content/uploads/2009/09/ASh-D.jpg" alt="Ash Donaldson at UX BookClub" width="240" height="154" /></a><span class="credit">photo:<a href="http://www.meld.com.au/blog">Steve Baty</a></span></p>
<p>It&#8217;s time for part two of the 5 x 5 interview series, covering a range of speakers from the upcoming Perth web conference the <a href="http://www.edgeoftheweb.org.au/">Edge of the Web</a>.  Next I caught up with <a href="http://www.ashdonaldson.com/">Ash Donaldson</a>.</p>
<p>Ash Donaldson is one of those old school User Experience Designers that are the main stay of our industry.  He&#8217;s the type of person that just extrudes knowledge and a passion for his craft . It&#8217;s well worth having a chat over a beer or two with Ash, you&#8217;ll come away with your head spinning, and not from the beer.</p>
<p>Ash is presenting on <a href="http://www.edgeoftheweb.org.au/program/ash-donaldson/">Designing to persuade: Shaping the User Experience</a> at the Edge of the Web.</p>
<dl class="conversation">
<dt>MWNB:</dt>
<dd class="mwnb">You have an extensive background in Human Centred Design, and not just from a theoretical viewpoint, but also from a practical standpoint as well.   In this digital age of computerisation; we as designers often forget the base human element of design.  How do you believe we can reinforce the “human” element of the design process.</dd>
<dt>Ash:</dt>
<dd>
<p>Pick up a pen and paper, walk out the door, and involve your users.</p>
<p>Contrary to popular belief, they enjoy being involved. People like that someone is willing to listen to them. At the end of the day, not only do they think you, as a designer, are the best thing since sliced bread for actually involving them, they also feel a bit of ownership for what they contributed to the end product. If you did your work right, that end product is also a joy for them to use. It&#8217;s a win-win when you make humans the centre of your design strategy.</p>
</dd>
<dt>MWNB:</dt>
<dd class="mwnb"> I know you have been a little busy of late with various volunteer and human interaction design projects.   You are the representative Australian expert for the human-centred design International standards; also you’re involved in OZCHI and CHISIG.   For people that aren’t in the know, what do all these groups entail and why are they so relevant?</dd>
<dt>Ash:</dt>
<dd>
<p>The International Organisation for Standards (ISO) recruits the services of experts from all over the world to develop thousands of standards that ensure products, systems, machinery and devices work well and safely. Most people in Australia don&#8217;t realise that there are quite a number of ISO standards in human-centred design, human factors, usability, and software engineering.</p>
<p>Since 2004 I&#8217;ve been working with a range of amazing experts on standards for software quality, usability reporting, and the human-centred design process. These experts generally come from large organisations (Microsoft, Sun, IBM, etc), national standards bodies, or Universities. For me, it&#8217;s important to provide a voice representative of the smaller operator &#8211; people who don&#8217;t have the luxury of expansive time and budgets on their projects &#8211; to help make the ISO standards more pragmatic and accessible for everyone.</p>
<p>The <a href="http://www.chisig.org/">Computer-Human Interaction Special Interest Group</a> (CHISIG) provides a forum for people working on all aspects of interactive technology to bounce ideas off each other and seek guidance. In the past, I&#8217;ve acted as the Queensland and ACT representative, and helped out in NSW because, with the explosion of the user experience industry came a bevy of new faces with no idea where to turn for training, mentoring, and advice. Back then, it felt like there were only a precious few of us trying to help everyone by giving presentations, answering questions, and pointing people in the right direction when they were first starting out. These days, it&#8217;s great to see many more groups springing up to help fill those niche support roles for the industry, like: the <a href="http://www.upassoc.org/">Usability Professionals&#8217; Association</a> (UPA), <a href="http://www.ixda.org/">Interaction Designers&#8217; Assocation</a> (IxDA), and more recently (and rampantly), <a href="http://uxbookclub.org/doku.php">UX Bookclubs</a> &#8211; all over the world!</p>
<p><a href="http://www.ozchi.org/">OZCHI</a> is the Australian conference for Computer-Human Interaction. There&#8217;s always been a bit of a disconnect between academics and practitioners in our industry. Many practitioners don&#8217;t have the benefit of a formal education in Computer-Human Interaction or Human Factors. This lack of theoretical underpinnings of our techniques can lead to the development of bad habits. On the other side of the fence, academics without access to industry tend to research esoteric topics &#8211; missing opportunities to make real advances for our industry. As someone who wore both academic and practitioner hats, I whinged about this quite loudly to the OZCHI committee in 2004 (OZCHI was purely an academic conference back then). They simply put it back on me and told me to fix it. The next year, I was the Chair of OZCHI and we had an industry track alongside the academic track. Despite many speed bumps, more and more industry practitioners are coming along to OZCHI these days. The cross-over between academics and practitioners is rewarding for everyone. (Pssst. For anyone who&#8217;s interested, OZCHI is in Melbourne this year: 23 &#8211; 27 November <a href="http://www.ozchi.org">www.ozchi.org</a> &#8211; Bill Moggridge (co-founder of IDEO) is one of the keynotes!)</p>
</dd>
<dt>MWNB:</dt>
<dd class="mwnb"> The application of user research, iterative design and usability testing play a big role in your design process.  These techniques could be seen to be only relevant to larger projects with endless budgets.  Do you see a place for them across the entire design project spectrum, regardless of budget?</dd>
<dt>Ash:</dt>
<dd>
<p>Designing a product, service, or environment without involving the people that are going to end up using it is a bit like driving with your eyes closed: You might know how to drive and the general direction you need to go when you start, but you&#8217;ll probably veer off, cause untold damage to your car, and get lost along the way &#8211; then have to just put up with where you end up when you run out of fuel.</p>
<p>Involving users is not and should not be expensive. I say &#8220;is not&#8221; because most of the time, if you&#8217;re designing something for someone, they LOVE being involved and it doesn&#8217;t take much time or effort to get some great insights. I say &#8220;should not&#8221; because unless I&#8217;m making tiny refinements to a mature product, or really need to convince managers/developers of the need to fix something, I&#8217;m not a big fan of lab studies. It&#8217;s an artificial environment, the users are stressed, and the things you can reliably discover are quite narrow compared to if you did a little &#8216;guerilla research and testing&#8217; in the field.</p>
<p>When gathering requirements, people are notoriously bad at telling you how they do stuff (due to a whole list of cognitive and perceptual biases). Managers or user representatives are even worse. Observing people as they work in their own environment provides much richer and more accurate insights. Not only do you get to see the constraints they actually work under, there&#8217;s also a whole heap of value-added opportunities you can discover when you watch them work: From something as simple as adding a quick lookup calendar for users who constantly refer to their desktop calendars; to something as complex as combining parts of multiple applications into a common workflow with a new interface. This can be the difference between a functional application, and one that&#8217;s a joy to use.</p>
<p>The same goes for testing your product. If you&#8217;re designing something from scratch, it&#8217;s more the high-level stuff you want to concentrate on (like how well someone understands a label or how a process matches the way the users think of it) than the nitty-gritty (like how many fractions of a second will moving a button 12 pixels closer to the final form field save users?). You can get more realistic feedback by spending 5 minutes walking through a paper prototype at a few people&#8217;s desks, or loading up a functional prototype on their screens to see how they would actually use it &#8216;in context&#8217;. No matter how many times I do this, I always discover a number of the assumptions I made while designing the screens and workflows were wrong. This is why it&#8217;s essential to keep testing small, focussed, and iterative. Your users will keep steering you in the right direction. <img src='http://manwithnoblog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
</dd>
<dt>MWNB:</dt>
<dd class="mwnb"> Is there any truth to your 300,000+ km that you have travelled in recent years? It seems that you are constantly on the go, be it attending or speaking at international conferences.  Come on you are among friends here, what’s your secret?</dd>
<dt>Ash:</dt>
<dd>
<p>Recent years? That&#8217;s just since last May, isn&#8217;t it? <img src='http://manwithnoblog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Some great conferences are overseas, so yes, I spend a good part of my year in the US and Europe. Also, working with ISO means going to a new city for every meeting. I tend to work a few months on, then take some time off for conferences and meetings. To let you in on a little secret: I&#8217;ve only ever been overseas four times in my whole life for pleasure. All the hundreds of other trips have been industry-related. Jet-lag sucks too much to waste a holiday suffering it.</p>
</dd>
<dt>MWNB:</dt>
<dd class="mwnb">Ash you must be one of the most physically active geeks that I know.  With our occupations often requiring extremely long hours at the keyboard, do you have any suggestions for how people can get out from behind the computer, and improve their physical well-being. Also what’s with these crazy frog shoes?</dd>
<dt>Ash:</dt>
<dd>
<p>If I didn&#8217;t exercise, I wouldn&#8217;t get half the things that I wanted to do, done. I learned years ago is that if you&#8217;re not physically active, you&#8217;re not mentally active. If you start your day with 30 minutes to an hour of exercise, you&#8217;ll more than compensate for it by knocking over much more work in less time than if you just grabbed a coffee and sat and stared at your computer all day. It&#8217;s amazing what a good kick of endorphins can do to help you whistle through the piles of work.</p>
<p>I find the best time for me to exercise is early in the morning. I used to be a late-night worker, but that was because I couldn&#8217;t concentrate earlier in the day, and I&#8217;d end up making little progress until the sun went down &#8211; then work late into the night. These days I&#8217;m up at 5:30am and I&#8217;m working efficiently by 8am. What used to take 14 hours to do now takes only 7 and I have the evening to read, research, and relax.</p>
<p>The crazy shoes are my Vibram Fivefingers. It&#8217;s kind of an anti-shoe. Wearing them is like being barefoot, but with thick skin on the soles of your feet. I run in them because, well, against what people tend to believe, running shoes cause injuries. Don&#8217;t take my word for it though, search the medical literature of running barefoot versus shod (with shoes). If you&#8217;re interested, I even wrote a <a href="http://www.ashdonaldson.com/blog/2009/09/isnt-running-barefoot-bad-for-your-feet.html">blog post about it recently</a>.</p>
</dd>
<dt>MWNB:</dt>
<dd class="mwnb"> Thank you Ash, looking forward to chatting some more at the <a href="http://www.edgeoftheweb.org.au/">Edge of the Web</a>.</dd>
</dl>
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		<title>5 x 5 on the Edge with Matt Balara</title>
		<link>http://manwithnoblog.com/2009/09/28/matt-balara/</link>
		<comments>http://manwithnoblog.com/2009/09/28/matt-balara/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 02:47:29 +0000</pubDate>
		<dc:creator>Gary Barber</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[eotw]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[edgeoftheweb]]></category>
		<category><![CDATA[eotw09]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Matt Balara]]></category>
		<category><![CDATA[web design]]></category>

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		<description><![CDATA[Last year the Perth Web community celebrated with the highly successful inaugural Edge of the Web conference. Well that conference is on again, with workshops and ending in the massive geek black tie party that is the Australia Web Awards Dinner. You wanted it over two days &#8211; you got it, you wanted more locals [...]]]></description>
			<content:encoded><![CDATA[<p class="featureimage"><a title="UX Australia by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/3861500649/"><img src="http://farm4.static.flickr.com/3490/3861500649_22a0ff2afa_m.jpg" alt="UX Australia" width="240" height="160" /></a></p>
<p>Last year the Perth Web community celebrated with the highly successful inaugural <a href="http://www.edgeoftheweb.org.au/">Edge of the Web</a> conference.   Well that conference is on again, with <a href="http://www.edgeoftheweb.org.au/workshops/">workshops</a> and ending in the massive geek black tie party that is the <a href="http://www.webawards.com.au/">Australia Web Awards Dinner</a>. You wanted it over two days &#8211; you got it, you wanted more locals &#8211; you got it, you wanted more workshops &#8211; you got it.</p>
<p>To help celebrate this year, I&#8217;m putting together this five part interview series with speakers from the Edge of the Web conference, this is part one.</p>
<p>One of the speakers presenting at the Edge of the Web  you may not know of is <a href="http://www.mattbalara.com ">Matt Balara</a>.   Matt hails currently from Sydney,  he recently spoke, in Canberra, at the highly successful <a href="http://uxaustralia.com.au/">UX Australia</a>.</p>
<p>At the Edge of the Web Matt will be presenting on <a href="http://www.edgeoftheweb.org.au/program/matt-balara/">Flogging Design – Daily Disasters &amp; Best Practice in Online Shop Design</a>.</p>
<dl class="conversation">
<dt>MWNB:</dt>
<dd class="mwnb">Of late there seems to be a need to justify ones job title in the Web Design field.  You are a visual designer by training.  However times have changed a great deal since your formal training.   What would you classify yourself as now in the new fields of Web Design and why?</dd>
<dt>Matt:</dt>
<dd>
<p>Firstly, I&#8217;d like to suggest that we all stop using the term &#8220;visual designer&#8221;. It seems to be a label invented by UX designers and IAs (and maybe devs) to mean &#8220;the poor bastards at the end of the food chain who get to try and beautify what we thought up.&#8221;</p>
<p>What I studied is called graphic design, which is a lot more than designing visuals, or decorating someone else&#8217;s thoughts. It&#8217;s first and foremost about solving communication problems, not aesthetics. Being a thinking graphic designer who has always been fascinated by what technology makes possible, I started a long time ago to try and influence web and app projects above and beyond what they look like. Since I studied, I&#8217;ve been drifting more and more into the territory traditionally owned by Information Architects and User Experience Designers (although neither term was much used back then) – I make sitemaps and wireframes and do user research and testing, and so on – but I also obsess over elegant typography, colour palettes and just the right shading on buttons.</p>
<p>I&#8217;d be deeply indebted to you if you&#8217;d give me a job title that covers all of that and is comprehensible to clients, but doesn&#8217;t put me in a box so small I can&#8217;t enjoy what I do any more. I doubt you can, so for now it just says &#8220;Designer&#8221; on my card.</p>
</dd>
<dt>MWNB:</dt>
<dd class="mwnb"> Your background in the field of design, you have had an very extensive career, having designed with some big names in the Europe. Can you tell me a little about your journey in the design field from the US, Europe and now Australia and the differences you encountered?</dd>
<dt>Matt:</dt>
<dd>
<p>I studied in the US 15 years ago, but I&#8217;ve hardly worked there at all, so I can&#8217;t say much about it. And I&#8217;ve only been back in Australia since October last year and haven&#8217;t worked with anyone in Australia yet, so I can&#8217;t say too much there either. The last ten years I&#8217;ve worked in Germany, but other than the language and the weather, I don&#8217;t really think it&#8217;s that different.</p>
<p>One thing maybe: when I look at the web in Australia, I get the feeling there&#8217;s a lack of sensible graphic design. I don&#8217;t know if the designers aren&#8217;t there, or if the people commissioning sites don&#8217;t value design enough. There is lots of useless, beautiful advertising wankery out there, and lots of ugly, confusing sites which should be elegant and usable. It reminds me of Europe 3 years ago or the US 5 or 6 years ago.</p>
</dd>
<dt>MWNB:</dt>
<dd class="mwnb"> It’s no secret you are a photography nut.  It is amazing the number of web people that have a passion for photography. Do you have any theories on this, is it a lost desire to satisfy the repressed designer or just to document ones life story?</dd>
<dt>Matt:</dt>
<dd>
<p>Before I studied design I was a painter, so for me photography is a low commitment way of making something visual and creative for myself, like painting without the weeks in the studio. But I rarely make an image I&#8217;m happy with.</p>
<p>In general I&#8217;d say digital photography is extremely democratic – everyone can make not-so-bad images with a camera with almost no effort. Combine that with the internet enabled superpower we all have, that we can share anything we want with potentially millions of people, and I&#8217;m sure the bosses at Nikon and Canon are happy men.</p>
</dd>
<dt>MWNB:</dt>
<dd class="mwnb"> Augmented Reality (AR) seems to be the buzzword on everyone’s lips this season.  I know personally I see it as just an alpha pipedream. Do you ever think that AR will be ready for the big stage of the general public main stream of social communications and informational management?</dd>
<dt>Matt:</dt>
<dd>
<p>Back in 1993 I helped found the Virtual Reality lab at my university. <em>That</em> was an alpha pipedream. What we&#8217;re seeing AR now is much of the stuff we dreamed about back then, which was impossible at the time due to missing tech and a lack of interested users, becoming suddenly possible now that an iPhone is more powerful than the Silicon Graphics refrigerator that we had in the VR lab. Read &#8220;Artificial Reality 2&#8243;, written by Myron Krueger in 1991, and you&#8217;ll see that none of the ideas are new, they&#8217;re just finally <em>possible</em>.</p>
<p>Personally I&#8217;m pretty excited about AR – not the marketing gimmicks, and not the thought of holding my iPhone in front of my face while walking around the city, but the excitement and energy that&#8217;s going into figuring it out, experimenting, playing, and the magical results. There&#8217;s plenty of &#8220;wow!&#8221; out there right now, and when was the last time you thought that about the 2D web in a browser box?</p>
<p>Do I think your gardener is going to use AR to plan what to plant where this spring &#8211; will it be that mainstream that soon? No. And if iPhone based AR really takes off, it&#8217;ll mostly just fill our hospitals with people who&#8217;ve been hit by buses while staring at their hands. Until AR becomes a constant layer over what we&#8217;re seeing &#8211; and that&#8217;s a hardware issue &#8211; it&#8217;ll stay pretty gimmicky, but I think it&#8217;s starting to make a move towards useful.</p>
</dd>
<dt>MWNB:</dt>
<dd class="mwnb"> You recently very bravely stood up at a major Australian UX conference and declared – “ I know nothing about Agile development”. You went on to detail your experiences with Agile methodologies and their implementation in the web design field.  Given this background do you see Agile as having a place for designers or is it best left just for the developers over the fence?</dd>
<dt>Matt:</dt>
<dd>
<p>Crap! I said that? Why didn&#8217;t you stop me?!</p>
<p>Okay, yes, I did say that. Because it&#8217;s true. Agile has almost become a religion, and I&#8217;m not officially indoctrinated. I&#8217;m excited by the ideas, and I&#8217;ve tried some of them out as much as I could in a big agency, but I&#8217;d definitely like to get my hands dirtier and participate in a process that&#8217;s agile from start to finish.</p>
<p>Agile is about <em>making</em> things, and let&#8217;s face it, we designers (UX, interaction, interface and web designers that is) don&#8217;t make things. We talk, plan and agonise about making things, but we&#8217;re not the actual makers. If you work in Photoshop, you&#8217;re painting pretty pictures of something someone else will make. If you&#8217;re wireframing you&#8217;re even further from the action.</p>
<p>I&#8217;m personally getting  sick of being so far from the things that are being made, so I&#8217;ve been brushing up on my HTML &amp; CSS again, to be as useful as possible in the process of making &#8211; to contribute more than just my thoughts to a project. I think as long as designers are willing to drop some of the virtuoso attitude, and get their hands dirty making functional prototypes, they can absolutely enrich and profit from agile processes.</p>
</dd>
<dt>MWNB:</dt>
<dd class="mwnb">Thanks Matt, see you at the <a href="http://www.edgeoftheweb.org.au/">edge</a>.</dd>
</dl>
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		<title>UX Australia &#8211; the Maturing of a Community</title>
		<link>http://manwithnoblog.com/2009/09/04/ux-australia-the-maturing-of-a-community/</link>
		<comments>http://manwithnoblog.com/2009/09/04/ux-australia-the-maturing-of-a-community/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 14:57:32 +0000</pubDate>
		<dc:creator>Gary Barber</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[uxau09]]></category>
		<category><![CDATA[uxaustralia]]></category>
		<category><![CDATA[uxaustralia09]]></category>

		<guid isPermaLink="false">http://manwithnoblog.com/?p=663</guid>
		<description><![CDATA[Last week I was at an inaugural user experience conference in Canberra, UX Australia.  Despite some personal issues, over all this was one kick arse conference.   It really showed that in Australia we have lots of highly educated  and very intelligent UX professionals in terms of speakers and attendees. You know it is a [...]]]></description>
			<content:encoded><![CDATA[<p class="featureimage"><a title="UX Australia - The Lolly jar! by CannedTuna, on Flickr" href="http://www.flickr.com/photos/cannedtuna/3862234470/"><img src="http://farm3.static.flickr.com/2592/3862234470_c624d84e67_m.jpg" alt="UX Australia - The Lolly jar!" width="240" height="160" /></a></p>
<p>Last week I was at an inaugural user experience conference in Canberra, <a href="http://uxaustralia.com.au">UX Australia</a>.  Despite some personal issues, over all this was one kick arse conference.   It really showed that in Australia we have lots of highly educated  and very intelligent UX professionals in terms of speakers and attendees.</p>
<p>You know it is a good conference when you glance over the program and you can see that you have conflicts all over the shop as to what you want to see.  Even when you apply the old rule to go see the sessions that are  outside your comfort zone.</p>
<h3>UX in Australia Comes of Age</h3>
<p>There was an essence of  distinct maturity of the Australian UX community with this conference, that other attendees pointed out as  being world class.  We seem, over the years to have stepped up and can now play in the big boys ring.  Not that frankly I can see anyone in Australian UX community really giving a damn about what others think, we do just tend to get out there and just do it, instead of the navel gazing of other overseas UX communities.</p>
<p>It was the small things at UX Australia that transformed it  from a good conference to a great conference.   Things like the lolly and fruit bowls on the registration desk, the lightweight but functional recyclable conference bag, excellent food that even I could eat,  the useful sponsor bag inserts,  usable program on the lanyard (with social networking stuff) , the use of crowdvine, and a paper notebook with a grid layout in it for note taking.</p>
<p>As usually the conference wasn&#8217;t just about the sessions, it&#8217;s about the discussions in the corridors and the social events afterwards.  UX Australia was no different, usually in Australia when I attend one of these conferences I know about half the attendees, UX Australia was unique for me this time as a didn&#8217;t know most of the people there.   Which was a great opportunity.</p>
<h3>The Take Away</h3>
<p>Still the core of any good conference is its speakers,  you can live or die on these.  Get it wrong and it can have a major impact on attendees for years to come.   Get it right and it will have the opposite ripple effect.   Now for every session there is usually a few key messages that you can take away, you know those important statements that should echo around it your head for weeks later.    Now I&#8217;m not covering every session, just those that resonated with me:</p>
<h4>Meet Your Ancestors</h4>
<p><a href="http://www.alexwright.org/">Alex Wright</a></p>
<p>I must have been the only person present, not to have read Alex&#8217;s book, <a href="http://www.amazon.com/Glut-Mastering-Information-Through-Ages/dp/0801475090/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1251988746&amp;sr=8-1">Glut</a>.  The talk was interesting, travelling through the heritage of information, from the folk taxonomies of pre written language cultures.  Which for a Celtic history and sociology buff like me wasn&#8217;t that new, but it was interesting to see Alex&#8217;s take on the topic.   Alex fast tracked through the inventions and theories of the times from the Art of Memory, the Memory Place and the Theatre of Memory through H.G. Wells, Teilhard de Chardin, Paul Otlet and finally Ted Nelson with the introduction of the term &#8220;Hypertext&#8221;.   Proving that what is new is really just old and maybe we do just work in cycles of rediscovery.   Personally it did re-enforce a lot of material I already knew about, overall it was a good opening keynote  for the conference.   Did make me think twice about bothering with Glut however.</p>
<h4>Visualising the User Experience</h4>
<p><a href="http://twitter.com/thoughtpod">Darren Menachemson</a></p>
<p>Darren told us about design visualisations that can be used to show the future solution in operation, and scope out the idea with a visual narrative.  However their use will need the strong support of a internal mentor to maintain the serious nature of the visualisations.  Interestingly comic book style visualisations work well with senior executives.  Still very lo-fi methods can be used like sticky notes, play actors just to get the message across &#8211; there are no rules for this method, just the presentation of the content.</p>
<h4>More, Better, Faster! Agile design for fun and profile</h4>
<p><a href="http://mattbalara.com/">Matt Balara</a></p>
<p>Matt discussed very bravely about agile UX, a hot topic at best.  He pointed out that the one big thing with this is that planning on a micro level  doesn&#8217;t work with a agile implementation.  Planning is for waterfalls.  How can you plan and give details on something you have not build.  The importance is lots of rapid iterations, sketch, rapid prototype,  fast test (2-3 people) and refine.  Try and use the same group of testers.  Sketch more,  document less, no one reads the documentation tomes. He talked about selling Agile &#8211;  Waterfall &#8211; bad, it&#8217;s very costly, only 32% are on time and budget.  Washing Machine (agile) is good.  Reduces cost &#8211; but ensure not too much is at stake with first agile project.</p>
<h4>Improving dashboards with open-content sharing</h4>
<p><a href="http://lachstock.com.au">Lachlan Hardy</a></p>
<p>I enjoyed this session, Lachlan walked us through his experiences, motivations and methodology for redesigning and improving the dashboards for the Atlassian product suites. Now I&#8217;m not that familiar with these products, but it was interesting to see his approach and the final results.  One major take away was that one person doing cool work can inspire others  to greatness, as Lachlan proved.</p>
<h4>Emerging a user experience strategy</h4>
<p>Penny Hagen and Michelle Gilmore</p>
<p>I loved this presentation too, it was just a case study of their work with UNSW and process involved.  But it was the process and their take that was refreshing in that they took hundreds of user stories from various user workshops conducted with their clients.   They grouped and modelled the stories slowly into the high-level activities and finally they prioritising and condensed them down into the final requirements.  In effect the user stories become the requirements, this was UCD at its heart, becoming the business requirements.  Wish I had discussed this more with Penny and Michelle at the time.</p>
<h4>101 things (I should have) Learned in interaction design school</h4>
<p><a href="http://blogs.msdn.com/shanemo/">Shane Morris</a> and <a href="http://mattmorphett.blogspot.com/">Matt Morphett</a></p>
<p>This was a nice end to day one, Shane and Matt walked us through the comparisons of Architecture and Interactive design with the help of Matthew Frederick’s book “<a href="http://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666">101 Things I Learned in Architecture School</a>”, this was highly entertaining and amusing -  well I&#8217;m never going to look at some calendars the same again.   Also Shane and Matt launched this cool interactive design blog in the session as well.</p>
<h4>Being an experience-led organisation</h4>
<p><a href="http://www.meld.com.au/blog">Steve Baty</a></p>
<p>Steve discussed his work with the YHA, the use of the UxD approach to the selection of IT systems.   I dearly wish I had discussed Steve&#8217;s process with him 6 months before as I could have saved a few of my clients some very costly mistakes.   The key was that people had to get inside their customers shoes and extend the experience beyond the single transaction into a welcoming experience, especially if they where a repeat customer.   Nothing really new here, it was just the approach of changing the focus from the business and the staff to the customer as the primary focus that was  so simple but rarely done in practice (well in Perth anyway).</p>
<h4>Making Light work of Data</h4>
<p>Stephen Hall</p>
<p>Stephen discussed that data rich interfaces don&#8217;t have to be that heavy. He reminded us that data is a series of discrete pieces of information.   Data in it self is not information with form.  Discussing that knowledge management  is required for creating data rich interfaces.  Don&#8217;t know if I full agree on this one.  He looked at Comprehensible Data and Actionable Data.  Noting that  we do not change the data, we contextualise it.   You have to understand the data enough to be able to expose themes and patterns.  You have to take the time to study and muse over the date.  Waiting for the patterns to appear.</p>
<h4>Itsme: Beyond the Desktop metaphor</h4>
<p><a href="http://www.higui.it/">Guido Parlato</a></p>
<p>Guido presented a  demonstration of <a href="http://itsme.it/">itsme</a>, this is different approach to the old boring desktop model. Guido walked us through the design process and logic. He highlighted  the use of  the metaphors of “venue” and “story” which was extremely left of field.   This is was a very refreshing approach, best bit is it seems to be working according to the user testing.   Just goes to show that the previous user experience can be shaken off and refocused on new ideas at times.</p>
<h4>Cargoo &#8211; Interaction Design for a double decker car carrier wagon</h4>
<p><a href="http://nuup.com/portfolio/">Jürgen Spangl</a></p>
<p>Jürgen’s presentation really made me stop and think.   We really are just sometimes just over engineering you UX solutions.   His team&#8217;s simple approach to the problems of the  double-decker cargo train electromechanical systems was amazing.  Just using simple things to prototype was again sketching in it&#8217;s rawest form.   It was great to see that it was possible to be involved in such a interactive project. Still one year for the train engineers to build the prototype would drive one batty!</p>
<h4>Social Interaction design of social media and RIA case studies</h4>
<p><a href="http://blog.semanticfoundry.com/">William Evans</a></p>
<p>Will looked at social experience design, touching on  Identity, Presence, Relationships, Reputation, Groups, Conversations and Sharing (in a Morville’s damn honeycomb).   Was a very good presentation, I could see a number of people&#8217;s minds going pop in the session.  Better ways to  consider social experience design, helping with the development of deeper, boarder targeted strategies that focus on the aspects of planning, design and deployment of the relevant social media community platforms and general social networking platforms.  Going to have to think on this one a bit more.</p>
<h4>Selling UX</h4>
<p><a href="http://www.apogeehk.com/">Daniel Szuc</a></p>
<p>Again another great way to end the day.  For me this was a very important session, as selling UX is the biggest issue I have with the local market.  Daniel spelt it out very plainly, we are just too damn techy, we have to get back to business speak, we have to get back with the people we are working with and understand them as people and business owners.   Sure we have our UX lingo, but that is only good for communicating with other UX professionals.  This is just like the old IT industry.  Sad we have got like this!</p>
<h3>UX Australia 2010</h3>
<p>I can say I&#8217;m looking forward to UX Australia 2010 in Melbourne, which is a city I love!  I have  already pencilled in the week for next year.   How was UX Australia for you.   Did you get the same impression, particularly if it was your first conference.</p>
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