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	<title>Man with no Blog &#187; education</title>
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	<link>http://manwithnoblog.com</link>
	<description>Gary Barber rants on user experience, and the controlled chaos of the Web Industry</description>
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		<title>Taking Second Life to the Masses</title>
		<link>http://manwithnoblog.com/2007/10/13/taking-second-life-to-the-masses/</link>
		<comments>http://manwithnoblog.com/2007/10/13/taking-second-life-to-the-masses/#comments</comments>
		<pubDate>Sat, 13 Oct 2007 14:02:07 +0000</pubDate>
		<dc:creator>Gary Barber</dc:creator>
				<category><![CDATA[education]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[social networking]]></category>

		<guid isPermaLink="false">http://manwithnoblog.com/2007/10/13/taking-second-life-to-the-masses/</guid>
		<description><![CDATA[
I have discussed Second Life previously.  It&#8217;s the imersive 3D world by Linden Labs. It&#8217;s the type of online application that doesn&#8217;t really sit anywhere that can be categorised. With Second Life, I find you tend to visit, gain interest then leave, maybe you come back from time to time, maybe you don&#8217;t.  [...]]]></description>
			<content:encoded><![CDATA[<p class="featureimage"><img src="http://manwithnoblog.com/wp-content/uploads/2007/10/meg-01-2007.jpg" alt="Megaus Gasparini (aka CannedTuna) relaxes in Second Life" /></p>
<p>I have <a href="/2007/05/06/a-second-look-at-second-life/">discussed</a> <a href="http://secondlife.com/">Second Life</a> previously.  It&#8217;s the imersive 3D world by <a href="http://lindenlab.com/">Linden Labs</a>. It&#8217;s the type of online application that doesn&#8217;t really sit anywhere that can be categorised. With Second Life, I find you tend to visit, gain interest then leave, maybe you come back from time to time, maybe you don&#8217;t.  Second Life does tend to have a high attrition rate (up to 85%).</p>
<h3>Coming back</h3>
<p>Recently I have revisited Second Life, mainly prompted via several factors, one being a determination to reset my avatar after a nasty griefing incident and the other because of the start up of the <acronym title="simulator process or region">SIM</acronym> for the <a href="http://www.thepodcastnetwork.com/">The Podcast Network</a> HQ.  This time with my return to Second Life was with good size group of <acronym title="Real Life">RL</acronym> friends and associates (<a href="http://gdayworld.thepodcastnetwork.com/" rel="acquaintance colleague">Cameron Reilly</a>, <a href="http://www.duncanriley.com/" rel="met acquaintance">Duncan Riley</a>, <a href="http://noodlez.com.au/" rel="met acquaintance colleague">Michael Newby</a>, <a href="http://velvet.id.au/" rel="met friend co-worker">Sarah Issacson</a>, <a href="http://www.purecaffeine.com/" rel="met friend colleague">Nathanael Boehm</a>, <a href="http://www.perthnorg.com.au/" rel="met acquaintance colleague">Bronwen Clune</a>, <a href="http://librariansmatter.com/blog/" rel="met acquaintance">Kathryn Greenhill</a>,  <a href="http://aquaculturepda.edublogs.org/" rel="met acquaintance">Sue Waters</a>, <a href="http://www.droplet.com.au" rel="met acquaintance colleague">Linda Gehard</a>, <a href="http://scouta.com/" rel="met acquaintance colleague">Richard Giles</a>, <a href="http://www.jjprojects.net/" rel="acquaintance">John Johnston</a>, <a href="http://profdevelopment.edublogs.org/" rel="met acquaintance">Sue Hickton</a>,  <a href="http://www.nickhodge.com/blog/" rel="met acquaintance colleague">Nick Hodge</a>, <a href="http://adam-purcell.com/">Adam Purcell</a>,  <a href="http://scientaestubique.wordpress.com/" rel="acquaintance colleague">Cait</a> and a heap more) this does to a degree change the focus of Second Life as it becomes a real social gathering.</p>
<p>This got me thinking, what does Second Life want to be, seriously.  It&#8217;s not just a social networking site, well in fact it does this poorly, it&#8217;s very hard to find people even if you know their avatar unless they are on you friends list or your share of common group interest. It&#8217;s an online store,  but only for interests within Second Life.  It&#8217;s a sex shop, but again only for Second Life. So in a way Second Life is all these things and none, its very anally focused on its own walled garden.  It doesn&#8217;t seem to fit the open SNS we are all looking for.</p>
<h3>Things are Changing</h3>
<p>However it&#8217;s been branching out into becoming an educational facility; with various <a href="http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki">educational institutions</a> setting up with extensive resources in Second Life. With the advent of the introduction of audio in August it is now possible to have twenty or so people conversing at once.  This has an interesting implication for the conducting of remote meetings, meetups or just gatherings of like minded people.  And so the tech sectors of business are now exploring Second Life as a central virtual meeting place as <a href="http://www.techcrunch.com/2007/10/11/twitter-second-life-spontaneous-web-meetspace/trackback/" title="Twitter + Second Life = Spontaneous Web Meetspace" rel="met acquaintance">Duncan Riley</a> points out.</p>
<p>It has been interesting to watch the effect that instant social networking sites (SNS) such as <a href="http://twitter.com" title="follow me - Tuna"></a>twitter are having on the uptake of Second Life. This is especially true with regard to TPN island in Second Life. People announce on twitter they are in Second Life at TPN island, and usually a group of people on twitter will follow them into Second Life, some for the first time.</p>
<h3>Still too hard</h3>
<p>Now it is this uptake of usually technical savvy newbies into Second Life that is of interest. It is the interface of Second Life with it&#8217;s complex menu structure, <acronym title="Heads Up Display">HUD</acronym> controls and general lack of easy reference to the <a href="http://wiki.secondlife.com/wiki/Help:Keyboard_shortcut_keys">keyboard shortcuts</a>; would be nice to have them in SL. that can make Second Life an hard tool to master even for a the technical savvy.  Now if the tech-gurus of the common man are having problems in the first few sessions, how can it be expected that the average person can hope to cope in Second Life, as <a href="http://www.contentious.com/archives/2007/01/12/second-life-frustration-video-tutorials-please/" title="Second Life Frustration: Video Tutorials Please">Amy Gahran</a> explains.</p>
<p>People are used to the usual web based paradigm of the form, even the drop down menu navigation systems from desktop applications. But then you bring in an element of game play, which they may or may not be familiar with and you start to cross the boundaries.  Social networking sites like Facebook have now started to move into the main stream, with everyday people outside of the early adopters getting onboard.  Signing up is not hard, it&#8217;s just a form a on the web, interaction with Facebook again just forms and a few buttons in the traditional web based interface paradigm that we are used to.</p>
<p>In Second Life however;  you sign up on at web site, okay that&#8217;s fine.  Then you download software (road block one), then you install the software (maybe road block two). Next you login and create the avatar and go through orientation island (road block three).  Then you are left to fend for yourself, get bored or just not see the point of it all (road block four).   This is especially true if you login to Second Life when the  western world in the northern hemisphere is asleep; it can be like a ghost town with just tumbleweeds.  Now I have not even started  on the confusing menu and the other interface aspects.</p>
<p>Consider you next door neighbor who is not computer savvy on Second Life.  Then consider is Second Life ready for the masses, will it every be ready?  Maybe it needs to just have a simple signup. The how about considering maybe it needs a mobile interface, A 3D-world SNS for the mobile phone as <a href="http://www.webware.com/8301-1_109-9788702-2.html" title=" Yankee Group: 'Second Life' doesn't live up to hype">Daniel Terdiman</a> suggests.</p>
<p>What do you think is Second Life ready for the big time or is it just an early adopter toy?</p>
<p><span class="technoratitag">Technorati Tags: <a href="http://www.technorati.com/tags/second+life" rel="tag">second+life</a>, <a href="http://www.technorati.com/tags/SL" rel="tag">SL</a>, <a href="http://www.technorati.com/tags/TPN" rel="tag">TPN</a>, <a href="http://www.technorati.com/tags/The+Podcast+Network" rel="tag">The+Podcast+Network</a>, <a href="http://www.technorati.com/tags/social+networking" rel="tag">social+networking</a>, <a href="http://www.technorati.com/tags/SNS" rel="tag">SNS</a></span></p>
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		<title>When is too Old</title>
		<link>http://manwithnoblog.com/2007/01/06/when-is-too-old/</link>
		<comments>http://manwithnoblog.com/2007/01/06/when-is-too-old/#comments</comments>
		<pubDate>Sat, 06 Jan 2007 05:28:02 +0000</pubDate>
		<dc:creator>Gary Barber</dc:creator>
				<category><![CDATA[career]]></category>
		<category><![CDATA[education]]></category>

		<guid isPermaLink="false">http://manwithnoblog.com/2007/01/06/when-is-too-old/</guid>
		<description><![CDATA[If you haven’t heard it personally you will know someone how  has:
I’m getting too old for this, but I hope I can finish this one last project/design  before I’m forced out.
This is  often from an extremely experienced coder/designer over 40.  It’s an old problem.  It goes back to the 1970’s [...]]]></description>
			<content:encoded><![CDATA[<p>If you haven’t heard it personally you will know someone how  has:</p>
<blockquote><p>I’m getting too old for this, but I hope I can finish this one last project/design  before I’m forced out.</p></blockquote>
<p>This is  often from an extremely experienced coder/designer over 40.  It’s an old problem.  It goes back to the 1970’s even.  But still today it’s present even in the web  industry.  But why? Are we valuing the perceived spirit of  creativity, youth and cheap labour over experience too much?</p>
<p>A while back I read (on dead tree material, sorry can’t  remember the book) a quote from some of the old time programmers (circa 1970’s  1980’s) about the professional life expectancy of a programmer.  The discussion was along the lines; that due  to various management policies not valuing skills over salary cost the life  expectancy of a programmer was expected to be about 10-12 years.</p>
<p>After graduating a Programmer will raise through the ranks  to the position of Analysis Programmer after a few projects, then onto Senior Analysis,  and finally at about 35 they are retired out of programming full time into the  ranks of Project Manager or maybe if they are lucky and have talent they get to  become a Business Analyst.   If they are  talent less they end up as a generalist IT Manager or are forced out of the  industry altogether.  The lucky ones  become hired guns and go consulting, but even this has a limited life span in  which you can have your fun.  <a href="http://weblog.infoworld.com/dbunderground/archives/2006/12/too_old_to_code.html">Sean McCown </a>discusses this in detail and the implications, so I’m not going into it here.</p>
<p>I know this is old school, maybe I’m showing my age (damnit  I’m not that old).  But let’s consider  this in an updated scenario.</p>
<p>Graduate Programmer after a while becomes a Senior  Developer; they may become Project Lead, or Project Manager.  Again by the time they are 35 years they are  expect to be out of coding and starting down a management role where they can  stagnant till they retire.  It’s a little  sad really.  The business experience, the  people liaison skills, and the general systems architecture skills are all lost  or not valued.</p>
<p>That’s the coder done, what of the other side of the coin  the designer.  Well they are thrown away  at a faster rate, on average a designer (I’m told) is swashed up at 25.  And it’s very rare to find a designer working  (besides freelance or as the boss) in a creative front line position beyond 30.  Sure they get assigned as creative lead and  later as CDs but they are considered really just directors (in the film sense)  of the projects and not the talent that is on a ground doing it all.  So for 3 years study we have effective hands  on career of 4-9yrs that’s disgusting; it’s not a physical industry like the  dance industry. Consider the great artists did their  Masterpieces into middle age, what the hell we are doing, killing of the  creative spirit just when it’s starting to flow.</p>
<p>I’m excluding small firms, consultants and micro business  from this mix. As they often have complete different often non standard  staffing requirements and are more to do with the personality of the directors  than the any professional career path.</p>
<p>But let’s consider them in detail anyway. Are smaller web  firms much different? Okay some are, some are not. A lot of web firms will  favour younger staff over older ones as they basically are cheaper and work  long hours and don’t have any of those annoying hang-ups like families /  partners or any major social life, you know the social commitments.  And if they do the pressure is usually on to  commit to the firm 110% and basically live at the office.  I’ll have some advice on this all “work no  play” attitude in a later post.</p>
<p>The question is why we ship our staff off to the management  retirement farm or out of the industry with burnout at 30-40.  As I don’t fit this mold I have often  wondered about this.</p>
<p>But the other day someone mentioned they gave up coding at  40 because they could no longer develop as fast as the young guns and they  couldn’t keep the big picture of the overall code structure and modularity of  how it all came together in their head anymore.</p>
<p>Then a friend from way back, who is a designer, tells me she  is giving up after 10 years of brilliant work. She says she can’t get the drive,  the muse, the emotion into her designs; she’s just burnt out. Even after an  extended time away from the industry she’s drained and can’t come up with the  “exciting new designs” within the tight time frames.</p>
<p>This made me think.   Is this just an excuse? Or is it that they are under pressure to forgo  family and trappings of settling down (like a mortgage), like their younger  co-workers. Is it the extremely smaller timeframe we are putting the creatives under?</p>
<p>If it’s not the above employer pressure then is the  statement true.</p>
<blockquote><p>Do you suddenly turn 40 and you loose the ability to think  logically and on a complex level, or find/discover that next design.</p></blockquote>
<p>Coders say it get harder to have relearn a new syntax for  the language / framework flavour of the year (note <a href="http://www.rubyonrails.org/">Ruby</a> this year), but I think  its gets easier. Then you tend from a design view to internally push yourself  to create something radically new, which you know is not really possible, but then  you do get technically quicker at the design process once you have the design  picture in your head.</p>
<p>Maybe what happens is you start to loose focus on the detail  and start to see the bigger picture as you start to apply the breath of your  maturing knowledge base.  Yeah right <img src='http://manwithnoblog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>But then again I know some gun coders/designers at 40-45, so  maybe its just personality and lifestyle change that comes with family, 2.345  kids and social commitment.  You mellow  and you just don’t have that drive anymore.   Does the late nights and focus on work alone of youth equate to creative  drive?</p>
<p>If it is general social commitment that slows use down then  what can we do about it? Besides the family friendly workplace (that’s another  post too).</p>
<p>We all know the web industry has an extremely rapid cycle of  knowledge turn over.  This results in a  massive self-education requirement every year.   This has been rated from 40 to 100 hours a year (not much really only 2  hours a week), personally I would see it as more like 150 to 200 hours a  year.   Anyway the figure is high, higher  than your accountant, your network engineer, your desktop programmer, it’s up  there with doctors and lawyers.</p>
<p>As previously <a href="http://manwithnoblog.com/2006/12/30/are-web-standards-bad-for-web-business/">discussed</a>  the industry doesn’t  in general seem to be able to keep up with the best practice standards than we  are often touting.   So if we can’t stay  up to date, is the web industry breeding a group of people that are all  destined to burn out or become redundant very quickly?  Is the web industry become a product of our  throw away society, but now we are throwing away developers and designers.</p>
<p>Do we need to foster and encourage our fellow designers and  developers to get back that self-starter mentality that they had when they  where young.  And take up the burden of  self-education again. Or do we just let them stagnate and slip into the roles  that keep the admin johnnies of the world happy.</p>
<p>Should we all just shut up shop and stop coding / designing  after we reach the age of 40 and go operate lawn mover rounds, as we are all past it and we are just kidding  ourselves that we are not?</p>
<p>Remember that old not so hip guy at the end of the bar  trying to be forever young, that will be you someday.  Think about it.</p>
<p><span class="technoratitag">Technorati Tags: <a href="http://www.technorati.com/tags/career" rel="tag">career</a>, <a href="http://www.technorati.com/tags/education" rel="tag">education</a>, <a href="http://www.technorati.com/tags/ongoingeducation" rel="tag">ongoingeducation</a>, <a href="http://www.technorati.com/tags/webindustry" rel="tag">webindustry</a>, <a href="http://www.technorati.com/tags/webdesign" rel="tag">webdesign</a></span> </p>
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		<title>Are Web Standards bad for Business</title>
		<link>http://manwithnoblog.com/2006/12/30/are-web-standards-bad-for-web-business/</link>
		<comments>http://manwithnoblog.com/2006/12/30/are-web-standards-bad-for-web-business/#comments</comments>
		<pubDate>Sat, 30 Dec 2006 14:04:42 +0000</pubDate>
		<dc:creator>Gary Barber</dc:creator>
				<category><![CDATA[education]]></category>
		<category><![CDATA[professionalism]]></category>
		<category><![CDATA[web business]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[web standards]]></category>

		<guid isPermaLink="false">http://manwithnoblog.com/2006/12/30/are-web-standards-bad-for-web-business/</guid>
		<description><![CDATA[A while ago I was involved in the selection of several people for positions with various organisations.  Each organisation wanted to have the best person they could find for the dollars that they were willing to offer.
With this employment selection process I was hoping to find people with skills equal if not surpassing my [...]]]></description>
			<content:encoded><![CDATA[<p>A while ago I was involved in the selection of several people for positions with various organisations.  Each organisation wanted to have the best person they could find for the dollars that they were willing to offer.</p>
<p>With this employment selection process I was hoping to find people with skills equal if not surpassing my own.  The usual old chestnut; web standards based compliant design and development with unobtrusive JavaScript and maybe a bit a programming scripting skills.  I’ve always assume my skill set was average, and not that much on the bleeding edge.  I have since learnt this is not the case.</p>
<p>What I didn’t think I would find is table based layouts, font tags, inline styles, and very obtrusive JavaScript.  But I did, over and over again.  “Okay”, you say “maybe you just got a batch of old designers, none of the graduates would have had coding standards like that?”   Sorry you are wrong.  The web standard demonstrated by the graduates was appalling.   I had to pinch myself several times, as I was sure I was back in 1999.</p>
<p>What has happened?  I know  <a href="http://www.molly.com/2006/08/13/are-we-failing-the-web/">Molly</a> has commented on this to death, that the educational institutions just can’t keep up with the demands of the web standards and the pace at which the leading edge of the web industry operates.  But the levels of skills I encountered were at least 6 years behind the current best web industry practice.</p>
<p>I normally associate professionally and even to a degree socialise with like minded folk of a web standards ilk.  So am I living in a rarefied atmosphere of a sugar coated web standards world?   Am I sitting in the 10% of the Web Industry, and the rest of the non web standards crew is the 90%?</p>
<p>This leads me to question, does the client really care if their site is web standards compliant?  Do they truly care if their web site is future proofed and has an increase level of accessibility?  If it ranks on Google, they are happy, and that’s more to do with good <abbr title="Search Engine Optimisation">SEO</abbr> than anything.   There are clients that are just not interested in accessibility or standards, if it looks okay in the major browsers and their audience can use the site,  then they are happy.</p>
<p>With a business environment becoming slightly complacent towards standards.  Where print based designers with no desire or experience in web standards design can churn out “pretty” cookie cutter web sites via using various automated software products.  Or where non standards compliant web designers can throw together the web design in less time that a non tables based layout (mainly due to <abbr title="Cascading Style Sheet">CSS</abbr> tweaks).  Or where software vendors still develop <abbr title="Content Management Systems">CMS</abbr> that are not web standards based, using table layouts and font tags.  Why should I buck the trend?  Why should I continue to wave the web standards banner?  It’s basically costing me business.  And in the hard light of day, much how I would love to do my design work for nothing, I still have to feed a family and keep a roof over our heads.</p>
<p>I really question are Web Standards good for Web Business. A point in case is the recent factionisation of the various web standards groups into separate camps.  This alone doesn’t give much hope for the future.</p>
<p>Should we take the easier conservative road and forget about web standards and best practice and just concentrate on what looks good for the client.  Personally I like to be on the fringe.</p>
<p><span class="technoratitag">Technorati Tags:  <a href="http://www.technorati.com/tags/webdesign" rel="tag">webdesign</a>, <a href="http://www.technorati.com/tags/webstandards" rel="tag">webstandards</a>, <a href="http://www.technorati.com/tags/education" rel="tag">education</a>, <a href="http://www.technorati.com/tags/business" rel="tag">business</a>,  <a href="http://www.technorati.com/tags/webbusiness" rel="tag">webbusiness</a>, <a href="http://www.technorati.com/tags/professionalism" rel="tag">professionalism</a></span></p>
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