
There seems to be a bit of a trend at the moment, within developmental circles to just add a few wireframes and develop a prototype or two, and then you can declare you are across the user experience design process.
The thing is User Experience is a lot more than just a few simple techniques, it’s an entire collaborative design process, in a way it’s not just a single methodology at all.
This lack of being a single methodology may be part of the issue.

It’s an interesting point is the ability to code in CSS, HTML and JavaScript a skill that is relevant to the User Experience practitioner. Or should that be left to the developers and designers.
Why ask? Well I’m at a crossroads.
You see the nature of the local industry here is such that there just isn’t a constant stream of User Experience work at commercially viable rates. So a I have been supplementing my UX work with a little front end design and development from time to time.

I was talking to the local UPA Perth chapter (in formation) about aspects of UX visualisation. It was an interesting topic that brought up a good number of discussion points.
One point was on the design process. The way we design. The way that we just don’t allow ourselves time to fail at the design. Or if we do, it is hidden in the back room so we can appear to be “magical design wizards” that produce the perfect product, interface design, IA or the like.
Tagged: clients, design, process, project-52, protosketching, prototyping, sketching, user experience, user interface, ux, ux-design